bench/s1_exit_pallet-gemini-lite-t0/20260720-114850/seed0

model: gemini-lite · scenario: s1_exit_pallet · tier: 0 · status: STOPPED (max_turns) in 100 turns, $0.061316, 144.078s wall clock

No screenshots are published on this site: Pokémon Red frames are not redistributed here, the same "bring your own, hash-verified ROM; we ship nothing derived from it" policy that keeps the ROM itself out of this repo. Run pokebench watch <run-dir> locally, against your own ROM, to see this run's screen alongside its reasoning.

Turn log

t1 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0005
t2 [down, left, left, down] -> REDS_HOUSE_2F (1,7) face=down $0.0010
scripting
t3 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0015
thought
t4 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0020
thought
t5 [left, left, down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0025
Kitt
t6 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0031
thought
t7 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0037
udthought
t8 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0042
thought
t9 [down, right, right, down] -> REDS_HOUSE_2F (3,7) face=down $0.0048
thought
t10 [no-op] -> REDS_HOUSE_2F (3,7) face=down $0.0054
escripti
t11 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0060
t12 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0066
人物thought
t13 [no-op] -> REDS_HOUSE_2F (3,7) face=down $0.0072
, turn)
t14 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0078
t15 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0084
walking down to the stairs.
t16 [left, left, down] -> REDS_HOUSE_2F (1,7) face=down $0.0090
thought
t17 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0096
white boxes of the stairs.
t18 [down, down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0102
thought
t19 [no-op] -> REDS_HOUSE_2F (1,7) face=down $0.0108
looking around.
t20 [down, right, right, right, down] -> REDS_HOUSE_2F (4,7) face=down $0.0114
t21 [left, left, down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0121
aptthought
t22 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0127
imagesthought
t23 [no-op] -> REDS_HOUSE_2F (2,7) face=down $0.0133
badge of the stairs.
t24 [right, right, down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0139
t25 [down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0145
thought
t26 [left, left, down] -> REDS_HOUSE_2F (2,7) face=down $0.0151
,thought
t27 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0157
t28 [right, right, down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0164
uffthought
t29 [down, down, left, left] -> REDS_HOUSE_2F (2,7) face=left $0.0170
îtrethought
t30 [down, down, right, right] -> REDS_HOUSE_2F (4,7) face=right $0.0177
E
t31 [left, left, down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0183
gthought
t32 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0189
irthought
t33 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0196
thought
t34 [no-op] -> REDS_HOUSE_2F (2,7) face=down $0.0202
southernmost south
t35 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0208
t36 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0214
ethersthought
t37 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0220
thought
t38 [down] -> REDS_HOUSE_2F (2,7) face=down $0.0226
orthought
t39 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0232
Rethought
t40 [right, right, down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0239
exht
t41 [down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0245
emptied
t42 [no-op] -> REDS_HOUSE_2F (4,7) face=down $0.0251
hotelhouse
t43 [down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0257
t44 [down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0263
telescope="false">
t45 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0269
NOCED_BUTTONS="down,down">
t46 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0275
oria:thought
t47 [no-op] -> REDS_HOUSE_2F (4,7) face=down $0.0281
Popeye's house is clearly the objective to leave, I am currently facing south. I will continue moving down until I exit this room.
t48 [down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0287
t49 [down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0294
well
t50 [left, left, down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0300
encouraging
t51 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0306
steering turns" turn="10">
t52 [right, right, down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0312
t53 [down, down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0319
it
t54 [left, left, down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0325
]
t55 [down, down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0331
kinemat]
t56 [no-op] -> REDS_HOUSE_2F (2,7) face=down $0.0337
room.
t57 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0343
t58 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0349
mat]
t59 [right, right, down] -> REDS_HOUSE_2F (4,7) face=down $0.0356
thought
t60 [down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0362
anks
t61 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0368
gospel
t62 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0374
notification
t63 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0380
iothought
t64 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0386
Collie
t65 [left, left, left, down] -> REDS_HOUSE_2F (1,7) face=down $0.0392
tragic
t66 [down, down, left] -> REDS_HOUSE_2F (1,7) face=left $0.0399
thought
t67 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0405
Zell?
t68 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0411
thought
t69 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0417
эшthought
t70 [down, right, right, right, right, down] -> REDS_HOUSE_2F (5,7) face=down $0.0423
,
t71 [down] -> REDS_HOUSE_2F (5,7) face=down $0.0429
thought
t72 [down, down] -> REDS_HOUSE_2F (5,7) face=down $0.0435
Stair
t73 [right, right, down, down] -> REDS_HOUSE_2F (5,7) face=down $0.0442
thought
t74 [down] -> REDS_HOUSE_2F (5,7) face=down $0.0448
immediately back down!
t75 [no-op] -> REDS_HOUSE_2F (5,7) face=down $0.0454
map-size="40"
t76 [down] -> REDS_HOUSE_2F (5,7) face=down $0.0460
t77 [no-op] -> REDS_HOUSE_2F (5,7) face=down $0.0467
character, walls, and NPCs. There are no doors in this room. Wait, I think I'm still upstairs in the bedroom. I need to move to the stairs. Looking at the current screen, I am standing near a plant, and to the left of that there's some furniture. The stairs are generally in the top-left-ish area of the floor layout, let's head left and then up.
t78 [left, left, up] -> REDS_HOUSE_2F (3,6) face=up $0.0473
t79 [up, up, left, left, left, left, down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0480
thought
t80 [up, up, up, right, right] -> REDS_HOUSE_2F (2,4) face=right $0.0486
thought
t81 [up, right, right] -> REDS_HOUSE_2F (4,3) face=right $0.0493
keythought
t82 [up, up, right] -> REDS_HOUSE_2F (5,1) face=right $0.0499
t83 [right] -> REDS_HOUSE_2F (6,1) face=right $0.0506
ூthought
t84 [down] -> REDS_HOUSE_2F (6,2) face=down $0.0512
╚thought
t85 [down, down] -> REDS_HOUSE_2F (6,4) face=down $0.0519
pt divethought
t86 [down, down, right, right] -> REDS_HOUSE_2F (7,5) face=right $0.0525
profunt
t87 [down] -> REDS_HOUSE_2F (7,6) face=down $0.0531
countenance-thought
t88 [down] -> REDS_HOUSE_2F (7,7) face=down $0.0538
thought
t89 [down, down, down] -> REDS_HOUSE_2F (7,7) face=down $0.0544
thoughtfulness
t90 [down] -> REDS_HOUSE_2F (7,7) face=down $0.0550
thought
t91 [left, left] -> REDS_HOUSE_2F (7,7) face=left $0.0556
,thought
t92 [down, down, down] -> REDS_HOUSE_2F (7,7) face=down $0.0563
ottie
t93 [down] -> REDS_HOUSE_2F (7,7) face=down $0.0569
thought
t94 [down] -> REDS_HOUSE_2F (7,7) face=down $0.0575
thought
t95 [left, left] -> REDS_HOUSE_2F (7,7) face=left $0.0581
,thought
t96 [left, left, down, down, down] -> REDS_HOUSE_2F (7,7) face=down $0.0588
Thought: The character is in the top-left area of the room, facing right. I need to move to the stairs in the bottom-left to leave the room. I will move left, then down towards the stairs.
t97 [left, left, down] -> REDS_HOUSE_2F (7,7) face=down $0.0594
,thought
t98 [left, down] -> REDS_HOUSE_2F (7,7) face=down $0.0600
tathought
t99 [left, down] -> REDS_HOUSE_2F (7,7) face=down $0.0607
ntethought
t100 [left, left, left] -> REDS_HOUSE_2F (7,7) face=left $0.0613
plan