No screenshots are published on this site: Pokémon Red frames are not
redistributed here, the same "bring your own, hash-verified ROM; we ship
nothing derived from it" policy that keeps the ROM itself out of this repo.
Run pokebench watch <run-dir> locally, against your own ROM, to see
this run's screen alongside its reasoning.
Turn log
t1 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0005
t2 [down, left, left, left] -> REDS_HOUSE_2F (1,7) face=left $0.0010
italia
t3 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0015
-thought
t4 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0020
{
"action": "press_buttons",
"action_input": "{\"buttons\": [\"down\"]}"
}
t5 [right, right, down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0026
hazard
t6 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0032
pin
t7 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0037
andha
t8 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0043
ée
t9 [left, left, down] -> REDS_HOUSE_2F (1,7) face=down $0.0049
thought
t10 [left, left, down] -> REDS_HOUSE_2F (1,7) face=down $0.0056
thoughts
t11 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0062
ologit
t12 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0068
thought
t13 [down, down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0074
thought
t14 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0080
t15 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0086
t16 [right, right, down] -> REDS_HOUSE_2F (3,7) face=down $0.0092
体
t17 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0098
,
t18 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0104
t19 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0110
,
t20 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0116
dot
t21 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0122
{[
t22 [left, left, down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0129
thought
t23 [down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0135
Bennett
t24 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0141
t25 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0147
,
t26 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0153
thought
t27 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0159
thought
t28 [down, down, right, right, right, down] -> REDS_HOUSE_2F (4,7) face=down $0.0165
Alicia
t29 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0171
thought
t30 [down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0177
cropped
t31 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0183
stair
t32 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0189
thought
t33 [left, left, left, down] -> REDS_HOUSE_2F (1,7) face=down $0.0195
thought
t34 [down] -> REDS_HOUSE_2F (1,7) face=down $0.0202
thought
t35 [no-op] -> REDS_HOUSE_2F (1,7) face=down $0.0207
:///app/game_screenshot.png
t36 [right, right, up, up, up, right, right] -> REDS_HOUSE_2F (5,6) face=right $0.0214
t37 [left, left, left, down, down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0220
thought
t38 [down, down, down, down, right, right, right] -> REDS_HOUSE_2F (5,7) face=right $0.0227
crack
t39 [left, left, down, down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0233
thought
t40 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0240
thought
t41 [no-op] -> REDS_HOUSE_2F (3,7) face=down $0.0246
:///app/game_screenshot.png
t42 [down, down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0252
t43 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0258
thought
t44 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0265
thought
t45 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0271
antip
t46 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0277
t47 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0283
>>>
t48 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0289
ocket's mind:
t49 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0295
thought
t50 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0301
Networking
t51 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0307
thought
t52 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0314
:///output_file_0.png
t53 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0320
)))))
t54 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0326
blathought
t55 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0332
signalling
t56 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0338
eway:
t57 [left, left, down, down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0344
thought
t58 [no-op] -> REDS_HOUSE_2F (1,7) face=down $0.0350
,
"image_encoding": "png"
}
t59 [down, down, right, right, right] -> REDS_HOUSE_2F (4,7) face=right $0.0356
t60 [no-op] -> REDS_HOUSE_2F (4,7) face=right $0.0362
cursive-ignore }
t61 [down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0368
t62 [down, down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0374
background
t63 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0380
t64 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0386
silence.
t65 [down, down] -> REDS_HOUSE_2F (4,7) face=down $0.0392
thought
t66 [left, left, left, down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0399
antaye, three rows of squares above the character, wait. The player character is in the room. They need to walk down to the stairs to leave. I need to move left.
t67 [no-op] -> REDS_HOUSE_2F (1,7) face=down $0.0405
images :
t68 [right, right, down, down, down, down, left] -> REDS_HOUSE_2F (2,7) face=left $0.0412
t69 [down, down, right, right, right, right, down, down] -> REDS_HOUSE_2F (5,7) face=down $0.0418
sandbox
t70 [left, left, down] -> REDS_HOUSE_2F (3,7) face=down $0.0425
thought
t71 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0431
:
t72 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0438
continuation
t73 [down, left, left, down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0444
thought
t74 [down, down, right, right, right, down] -> REDS_HOUSE_2F (4,7) face=down $0.0451
woodthought
t75 [left, left, left, left, down] -> REDS_HOUSE_2F (1,7) face=down $0.0457
it
t76 [down, down, down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0464
baixought
t77 [right, right, down] -> REDS_HOUSE_2F (3,7) face=down $0.0471
thought
t78 [down, down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0477
Stiffness:
t79 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0483
thought
t80 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0490
t81 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0496
t82 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0502
thought
t83 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0508
thought
t84 [no-op] -> REDS_HOUSE_2F (3,7) face=down $0.0514
awards="no"
t85 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0520
t86 [left, down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0527
doorStiffness:
t87 [no-op] -> REDS_HOUSE_2F (2,7) face=down $0.0532
underneath the door.
t88 [down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0538
t89 [down] -> REDS_HOUSE_2F (2,7) face=down $0.0544
repeater:
t90 [down] -> REDS_HOUSE_2F (2,7) face=down $0.0550
thought
t91 [right, right, down] -> REDS_HOUSE_2F (4,7) face=down $0.0557
...actually, wait. I am still upstairs. I need to move to the stairs.
Looking at the screenshot, I am at the bottom left of the bed. The stairs are to the right.
1. `right`
2. `right`
3. `down` (to the stairs)
t92 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0563
Gideon's turn: move to the stairs.
t93 [down] -> REDS_HOUSE_2F (4,7) face=down $0.0570
ethought
t94 [down, right, right, down] -> REDS_HOUSE_2F (5,7) face=down $0.0576
thought
t95 [left, left, down] -> REDS_HOUSE_2F (3,7) face=down $0.0583
THROUGH_LAST_IMAGE_IS_NOW_DOWNSTAIRS.
Wait, no, looking at the screenshot, I am still upstairs. I need to move left to the stairs.
1. `left`
2. `left` (maybe)
3. `down` (to reach the stairs)
t96 [down, down] -> REDS_HOUSE_2F (3,7) face=down $0.0590
thought
t97 [down, left, left, left, left, down] -> REDS_HOUSE_2F (1,7) face=down $0.0596
tile,
t98 [right, right, down] -> REDS_HOUSE_2F (3,7) face=down $0.0604
Croft's turn: I am downstairs now? No, wait, the layout looks like I am still in the bedroom. Let me try moving right towards the stairs.
1. `right`
2. `right`
3. `down` (the stairs)
t99 [down] -> REDS_HOUSE_2F (3,7) face=down $0.0611
ასthought
t100 [right, down] -> REDS_HOUSE_2F (4,7) face=down $0.0617