No screenshots are published on this site: Pokémon Red frames are not
redistributed here, the same "bring your own, hash-verified ROM; we ship
nothing derived from it" policy that keeps the ROM itself out of this repo.
Run pokebench watch <run-dir> locally, against your own ROM, to see
this run's screen alongside its reasoning.
Turn log
t1 [right, right, right, right] -> REDS_HOUSE_2F (5,6) face=right $0.0029
t2 [up, up, right, right, right, right] -> REDS_HOUSE_2F (7,4) face=right $0.0067
PDF; x=0.45, y=0.5. Let's move around the plant to the top right. We should go:
`up`, `up`, `right`, `right`, `right`, `right`. Let's do that.
t3 [up, up, up, up] -> REDS_HOUSE_1F (7,1) face=up $0.0108
/thought
Ah! Red is near the stairs.
Let's see: Red is facing right.
We need to go up to reach the stairs. Let's try:
`up`, `up`, `up` (and maybe another `up` to go downstairs). Let's send 4 `up` presses.
t4 [down, down, down, down] -> REDS_HOUSE_1F (7,5) face=down $0.0152
_thought
Awesome, we are downstairs in Red's house!
The front door is at the bottom.
Let's see: we need to go down, and maybe left/down to reach the exit door.
Let's first walk down:
`down`, `down`, `down`, `down` (4 times).
t5 [left, left, left, down, down, down] -> REDS_HOUSE_1F (5,7) face=down $0.0201
able stairs are behind us. Mom is sitting at the table to the left.
The front door (carpet/exit) is on the bottom left of the screen (we can see the grey door mat at the bottom left).
Let's move left and down to walk out of the house.
Let's go:
`left`, `left`, `left`, `down`, `down`, `down`. This should align us with the door mat and exit the house. Let's do that!
t6 [left, left, left, down, down] -> PALLET_TOWN (5,6) face=down $0.0248
IN_thought
Great, now we see the door mat is to our left (the grey mat with small squares).
Let's walk left onto it and then down to exit.
`left`, `left`, `left`, `down`, `down`. Let's do that!
t7 [no-op] -> PALLET_TOWN (5,6) face=down $0.0289
0
t8 [left, left, left, up, up, up, up] -> PALLET_TOWN (2,2) face=up $0.0335
t9 [up, up, up, up] -> PALLET_TOWN (2,2) face=up $0.0385
0
t10 [left, left] -> PALLET_TOWN (1,2) face=left $0.0438
0
t11 [no-op] -> PALLET_TOWN (1,2) face=left $0.0488
0
t12 [down, down, down, left, left, left, left, left, left] -> PALLET_TOWN (1,5) face=left $0.0541
t13 [right, right, right, right, right] -> PALLET_TOWN (2,5) face=right $0.0627
ed _thought
Oh! The house we see is Blue's house! (Look at the door on the left or sign next to it).
Wait, we are facing left, standing on the tiled path next to the western fence.
And to the left of that fence is the water.
So the path going north must be right here! Wait, the horizontal fence at the top:
`[fence] [fence] [fence] [fence] [fence] [fence]`
Wait, is there an opening in the horizontal fence?
Ah, look at the top-left corner: there's a fence, then fence, fence, fence, fence, fence, fence. No opening there.
Wait, let's look at the path. We are standing on a shaded tiled path that runs vertically along the fence.
Wait, let's look at the top of that shaded path: there is a horizontal fence block directly blocking it!
Wait, is that a horizontal fence?
Yes, `[fence] [fence] [fence] [fence] [fence] [fence]` is at the very top of the screen.
Where is the exit to Route 1? Let's check:
Usually, the exit to Route 1 is in the center-north of Pallet Town, between the two houses (Red's and Blue's) but further north, or is it above Blue's house? No, it's right in the middle!
Let's walk right:
`right`, `right`, `right`, `right`, `right`. Let's do that to go back towards the middle.
t14 [right, right, right, right, right] -> PALLET_TOWN (2,5) face=right $0.0687
0
t15 [down, down, right, right, right, right, right, up, up] -> PALLET_TOWN (2,5) face=up $0.0756
"thought
Wait, we didn't move because there's a signpost right in front of us!
Let's see: we are facing the signpost to the left of Blue's house.
Let's walk down first, then right, then up!
`down`, `down`, `right`, `right`, `right`, `right`, `right`, `up`, `up`. Let's do that!
t16 [down, down, down] -> PALLET_TOWN (2,8) face=down $0.0816
0
t17 [down, down] -> PALLET_TOWN (2,10) face=down $0.0884
00
t18 [right, right, right, right, right, right, right] -> PALLET_TOWN (9,10) face=right $0.0950
00
t19 [no-op] -> PALLET_TOWN (9,10) face=right $0.1013
is the current Game Boy screen.
t20 [up, up, up, up, up] -> PALLET_TOWN (9,5) face=up $0.1077
t21 [up, up, up, up, up] -> PALLET_TOWN (9,2) face=up $0.1145
VALUE /
t22 [up, up] -> PALLET_TOWN (9,2) face=up $0.1211
0
t23 [up, up] -> PALLET_TOWN (9,2) face=up $0.1271
t24 [up] -> PALLET_TOWN (9,2) face=up $0.1330
0
t25 [no-op] -> PALLET_TOWN (9,2) face=up $0.1385
}
t26 [right, up] -> PALLET_TOWN (10,1) face=up $0.1435
t27 [up] -> PALLET_TOWN (10,0) face=up $0.1484
0
t28 [no-op] -> PALLET_TOWN (10,0) face=up $0.1535
<thought
Perfect! We are now deep inside Route 1, surrounded by the tall grass!
We have fully reached Route 1 and completed the task successfully.I have successfully left the house and traveled north out of Pallet Town onto Route 1!
t29 [a] -> PALLET_TOWN (10,0) face=up $0.1583
t30 [no-op] -> PALLET_TOWN (10,0) face=up $0.1629
I have successfully left the house and reached Route 1!
t31 [up] -> ROUTE_1 (10,35) face=up $0.1671 <== SUCCESS