No screenshots are published on this site: Pokémon Red frames are not
redistributed here, the same "bring your own, hash-verified ROM; we ship
nothing derived from it" policy that keeps the ROM itself out of this repo.
Run pokebench watch <run-dir> locally, against your own ROM, to see
this run's screen alongside its reasoning.
Turn log
t1 [left, left, left, left, left, down, down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0037
t2 [left, left, left, up, up, left] -> REDS_HOUSE_2F (0,5) face=left $0.0079
t3 [left, left, down, down, down, down] -> REDS_HOUSE_2F (0,5) face=down $0.0148
t4 [up, up, up, up, up, right, right, up, up] -> REDS_HOUSE_2F (2,2) face=up $0.0224
t5 [right, right, right, right, right, right, right, right, up, up] -> REDS_HOUSE_1F (7,1) face=up $0.0270
t6 [down, down, down, down, down, down, down, down, down, down] -> REDS_HOUSE_1F (7,7) face=down $0.0329
t7 [left, left, left, left, left, left, left, left, left, left] -> REDS_HOUSE_1F (0,7) face=left $0.0381
t8 [right, right, right, right, down, down, down, down] -> REDS_HOUSE_1F (4,7) face=down $0.0447
t9 [left, left, left, left, down, down] -> REDS_HOUSE_1F (0,7) face=down $0.0512
t10 [right, right, right, right, down, right] -> REDS_HOUSE_1F (5,7) face=right $0.0573
t11 [left, left, left, left, left, left, left, left, left] -> REDS_HOUSE_1F (0,7) face=left $0.0638
t12 [right, right, right, right, right, down, down] -> REDS_HOUSE_1F (5,7) face=down $0.0695
t13 [left, left, left, left, left, left, left, left] -> REDS_HOUSE_1F (0,7) face=left $0.0762
t14 [right, right, right, right, right, up, up, up] -> REDS_HOUSE_1F (5,5) face=up $0.0825
t15 [right, right, right, right, right, up, up, up, up, up] -> REDS_HOUSE_2F (7,1) face=up $0.0886
t16 [up, up, a, a] -> REDS_HOUSE_2F (7,1) face=up $0.0945
t17 [left, left, left, left, left, left, left, left, up, up] -> REDS_HOUSE_2F (3,1) face=up $0.1015
t18 [right, right, right, right, right, right, right, right, right, right] -> REDS_HOUSE_1F (7,1) face=right $0.1078
t19 [left, left, left, left, left, down, down, down, down, down] -> REDS_HOUSE_1F (4,3) face=down $0.1142
t20 [right, right, right, right, right, right, right, up, up, up] -> REDS_HOUSE_2F (7,1) face=up $0.1198
t21 [left, left, left, left, left, left, left, left, left, down] -> REDS_HOUSE_2F (3,2) face=down $0.1265
t22 [left, left, left, left, left, left, left, left, left, left] -> REDS_HOUSE_2F (0,2) face=left $0.1332
t23 [right, right, right, right, right, right, right, down, down, down] -> REDS_HOUSE_2F (7,5) face=down $0.1391
t24 [up, up, up, up, up, up, up, up] -> REDS_HOUSE_1F (7,1) face=up $0.1456
t25 [down, down, down, down, down] -> REDS_HOUSE_1F (7,6) face=down $0.1513
t26 [left, left, left, left, left, left, left, left, left, down] -> REDS_HOUSE_1F (0,7) face=down $0.1574
t27 [right, right, right, right, right, right, down, down, down] -> REDS_HOUSE_1F (6,7) face=down $0.1637
t28 [left, left, left, left, left, left, left, left, down] -> REDS_HOUSE_1F (0,7) face=down $0.1698
t29 [right, right, right, right, up] -> REDS_HOUSE_1F (4,6) face=up $0.1756
t30 [down, down, down, down, down, down, down, down, right, right] -> REDS_HOUSE_1F (6,7) face=right $0.1819
t31 [left, left, left, left, left, left, left, left, left, down] -> REDS_HOUSE_1F (0,7) face=down $0.1878
t32 [right, right, right, right, down] -> REDS_HOUSE_1F (4,7) face=down $0.1934
t33 [left, left, left, left, left, left, down, down, down] -> REDS_HOUSE_1F (0,7) face=down $0.1996
t34 [right, right, right, down, down] -> PALLET_TOWN (5,6) face=down $0.2048
t35 [left, left, left, left, left, left, up, up, up, up] -> PALLET_TOWN (1,2) face=up $0.2112
t36 [down, down, down, right, right, right] -> PALLET_TOWN (2,5) face=right $0.2197
t37 [left, left, left, left, up, up, up, up, up, up] -> PALLET_TOWN (1,2) face=up $0.2291
t38 [right, right, up, up, up, up, up, up] -> PALLET_TOWN (3,2) face=up $0.2363
t39 [up, up, left, left, left, left, left, left] -> PALLET_TOWN (1,2) face=left $0.2441
t40 [down, down, down, down, down, right, right, right, right, right] -> PALLET_TOWN (6,7) face=right $0.2563
t41 [left, left, left, left, left, left, left, left, up, up] -> PALLET_TOWN (1,5) face=up $0.2634
t42 [up, up, up, up, up, up, up, up] -> PALLET_TOWN (1,2) face=up $0.2698
t43 [down, down, right, right, right, right, right, up, up, up] -> PALLET_TOWN (3,2) face=up $0.2872
t44 [right, right, right, right, right, right, right, right, up, up] -> PALLET_TOWN (11,0) face=up $0.2954
t45 [up, up, up, up, up, up, up, up] -> ROUTE_1 (11,33) face=up $0.3013 <== SUCCESS