bench/s1_exit_pallet-gpt-t0/20260720-113400/seed2

model: gpt · scenario: s1_exit_pallet · tier: 0 · status: SUCCESS in 42 turns, $0.2594, 126.843s wall clock

No screenshots are published on this site: Pokémon Red frames are not redistributed here, the same "bring your own, hash-verified ROM; we ship nothing derived from it" policy that keeps the ROM itself out of this repo. Run pokebench watch <run-dir> locally, against your own ROM, to see this run's screen alongside its reasoning.

Turn log

t1 [left, left, left, left, left, left, left, left, down, down] -> REDS_HOUSE_2F (1,7) face=down $0.0036
t2 [left, left, left, down, left] -> REDS_HOUSE_2F (1,7) face=left $0.0091
t3 [left, left, left, left] -> REDS_HOUSE_2F (1,7) face=left $0.0133
t4 [left, left, left, up, up, up] -> REDS_HOUSE_2F (1,4) face=up $0.0180
t5 [right, right, right, right, right, right, right, right, right, up] -> REDS_HOUSE_2F (2,3) face=up $0.0225
t6 [right, right, right, right, right, right, right, right, right, right] -> REDS_HOUSE_2F (7,3) face=right $0.0273
t7 [left, left, left, left, left, left, left, left, up, up] -> REDS_HOUSE_2F (0,2) face=up $0.0336
t8 [down, down, down, down, down, down, down, down, down, down] -> REDS_HOUSE_2F (0,5) face=down $0.0402
t9 [down, down, down, down] -> REDS_HOUSE_2F (0,5) face=down $0.0452
t10 [down, down, down, down] -> REDS_HOUSE_2F (0,5) face=down $0.0506
t11 [right, right, right, down, down, down, down, down, down] -> REDS_HOUSE_2F (2,7) face=down $0.0580
t12 [up, up, up, right, right, up] -> REDS_HOUSE_2F (2,3) face=up $0.0639
t13 [right, right, right, right, right, right, right, right, right, right] -> REDS_HOUSE_2F (7,3) face=right $0.0695
t14 [left, left, left, left, down, down, down, down, down, down] -> REDS_HOUSE_2F (3,3) face=down $0.0768
t15 [right, right, right, right, right, right, right, right, right, right] -> REDS_HOUSE_2F (7,3) face=right $0.0830
t16 [left, left, left, left, left, left, left, left] -> REDS_HOUSE_2F (0,3) face=left $0.0908
t17 [right, right, right, right, right, right, right, right, right, right] -> REDS_HOUSE_2F (7,3) face=right $0.0972
t18 [up, up, up, up, up, up, up, up] -> REDS_HOUSE_1F (7,1) face=up $0.1044
t19 [down, down, down, down] -> REDS_HOUSE_1F (7,5) face=down $0.1099
t20 [up, up, up, up, up, up, up, up, up, up] -> REDS_HOUSE_2F (7,1) face=up $0.1156
t21 [left, left, left, left, left, left, left, left, down, down] -> REDS_HOUSE_2F (3,3) face=down $0.1220
t22 [right, right, right, right, right, right, right, right, right, up] -> REDS_HOUSE_2F (7,2) face=up $0.1283
t23 [down, down, down, down, down, down, left, left, left, left] -> REDS_HOUSE_2F (7,7) face=left $0.1343
t24 [right, right, down, down] -> REDS_HOUSE_2F (7,7) face=down $0.1413
t25 [left, left, left, left] -> REDS_HOUSE_2F (7,7) face=left $0.1482
t26 [down, down] -> REDS_HOUSE_2F (7,7) face=down $0.1543
t27 [down, down, left, left, down, down, down] -> REDS_HOUSE_2F (7,7) face=down $0.1605
t28 [left, left, left, left, left, up, up, up, up, up] -> REDS_HOUSE_2F (7,2) face=up $0.1668
t29 [down, down, down, down, down, down, down, left, left, left] -> REDS_HOUSE_2F (7,7) face=left $0.1756
t30 [down, down, down, down] -> REDS_HOUSE_2F (7,7) face=down $0.1830
t31 [left, left, left, left, left, left, left, left, down, down] -> REDS_HOUSE_2F (7,7) face=down $0.1904
t32 [left, left, left, left, left, left, left, left] -> REDS_HOUSE_2F (7,7) face=left $0.1970
t33 [right, right, up, up, up, up, up, up, up, up] -> REDS_HOUSE_1F (7,1) face=up $0.2036
t34 [down, down, down, down, down, down, down, down, left, left] -> REDS_HOUSE_1F (5,7) face=left $0.2101
t35 [left, left, left, left, left, left, up, up] -> REDS_HOUSE_1F (0,5) face=up $0.2163
t36 [down, down, down, down, down, right, right, right, right, right] -> REDS_HOUSE_1F (5,7) face=right $0.2219
t37 [left, left, left, left, left, left, left, left, down, down] -> REDS_HOUSE_1F (0,7) face=down $0.2278
t38 [right, right, right, down, down] -> PALLET_TOWN (5,6) face=down $0.2345
t39 [right, right, right, right, right, right, right, right, up, up] -> BLUES_HOUSE (2,7) face=up $0.2414
t40 [down] -> PALLET_TOWN (13,6) face=down $0.2465
t41 [left, left, left, left, left, up, up, up, up, up] -> PALLET_TOWN (8,2) face=up $0.2528
t42 [right, right, right, up, up, up, up, up, up, up] -> ROUTE_1 (11,31) face=up $0.2594 <== SUCCESS