bench/s2_viridian_pokecenter-gemini-t0/20260720-115337/seed0

model: gemini · scenario: s2_viridian_pokecenter · tier: 0 · status: SUCCESS in 63 turns, $0.454088, 162.485s wall clock

No screenshots are published on this site: Pokémon Red frames are not redistributed here, the same "bring your own, hash-verified ROM; we ship nothing derived from it" policy that keeps the ROM itself out of this repo. Run pokebench watch <run-dir> locally, against your own ROM, to see this run's screen alongside its reasoning.

Turn log

t1 [up, up, up, up, up] -> ROUTE_1 (10,32) face=up $0.0030
t2 [up, up, up] -> ROUTE_1 (10,32) face=up $0.0061
t3 [down, right, a] -> ROUTE_1 (10,32) face=up $0.0094
0
t4 [a, a] -> ROUTE_1 (10,32) face=up $0.0130
t5 [a, a, a] -> ROUTE_1 (10,32) face=up $0.0169
text
t6 [a, a] -> ROUTE_1 (10,32) face=up $0.0208
t7 [a] -> ROUTE_1 (10,32) face=up $0.0250
We are still on "Go! A!". Let's press 'a' again.
t8 [a] -> ROUTE_1 (10,32) face=up $0.0292
_
t9 [b, down, right, a] -> ROUTE_1 (10,32) face=up $0.0335
mtext
t10 [a] -> ROUTE_1 (10,32) face=up $0.0380
t11 [a] -> ROUTE_1 (10,32) face=up $0.0422
ver
t12 [up, up, up] -> ROUTE_1 (10,30) face=up $0.0475
' We are back on the map! Let's look at the map. We are facing left (or right/down?) in a grassy lane between ledges. Wait, let's see which way we are facing. The player sprite looks to be facing left? No, facing right? The cap bill is pointing left. Let's walk up. Since we want to go north to Viridian City, let's press `up`. Let's do `up` a few times: `up, up, up`.
t13 [up, up, up] -> ROUTE_1 (10,28) face=up $0.0528
thought Oh! We moved up successfully and we are facing up. We see a sign and a ledge/rocky barrier to our right and top, but there's a clear path going up (into the grass or towards Viridian City?). Let's go up. Wait, the sign is on our top-left. Let's see what's to the right of the sign: there are rocks blocking going up directly from the sign, but the lane we are in goes straight up into the grass above. Let's press `up, up, up`.
t14 [left, left, left] -> ROUTE_1 (7,28) face=left $0.0581
s We are facing a ledge (the rocky horizontal line to the right of the sign). We cannot walk straight up over the ledge. Wait, let's look at the sign and the path. The ledge block is horizontally to the right of the sign. So we need to go left, around the sign, to continue going up. Let's press `left`. Since we are facing up, pressing `left` once turns us left. Pressing it again moves left. Let's press `left, left, left`.
t15 [up, up, up] -> ROUTE_1 (7,25) face=up $0.0626
0
t16 [left, left, left] -> ROUTE_1 (4,25) face=left $0.0670
0
t17 [right, right, right, right] -> ROUTE_1 (8,25) face=right $0.0756
_thought Ah! We are now facing left. There is a column of round white stones (rock wall) on the left. The row of trees is directly above us, but wait, look at the gap between the column of white stones and the row of trees. Yes! There is exactly a 1-tile gap between the white stone column and the row of trees! That is a path going up. Wait, let's look at our position. We are facing left, adjacent to the white stones. Directly above us is a tree, but to our right is an NPC (the person facing up), and above the NPC is a tree. But wait, is there an opening? Let's see: the column of white stones is on the left. The trees go from the 2nd tile from the left (adjacent to the white stones) all the way to the right. Wait, so the tree row is: [white stone] [tree] [tree] [tree] [tree] [tree] [tree]. So there is NO gap above us. Ah, but wait! What is above the white stones? The white stones end at some point, or there is a path? No, the white stones go all the way up. Where is the route going up? Let's check the right side of the screen. To our right, we have a sign down there, some grass, some diagonal ledges (cliffs you jump down). Those ledges can be jumped down from above. This means the path going down is where those ledges are. So to go up, we must have come from somewhere else? Wait! Look at the top right: there is a patch of tall grass at the top right of the screen. Is there an opening in the trees to the right? Let's walk to the right to check if the trees end. Let's press `right, right, right, right`.
t18 [right, right, up, up] -> ROUTE_1 (10,24) face=up $0.0820
/the row of trees goes all the way across. But wait, at the right edge, the row of trees ends and there is a patch of tall grass going up! Yes, look at the right edge! There are tall grass tiles on the far right. They extend all the way up, past the tree line! Let's walk right and up. Let's press `right, right, up, up`.
t19 [right, up, up, up] -> ROUTE_1 (11,24) face=up $0.0883
: We walked right and up. We are facing up, directly below the row of trees. To our right is the patch of tall grass! Let's press `right, up, up, up`. That should move us into the tall grass and then up past the tree row. Let's do `right, up, up, up`.
t20 [no-op] -> ROUTE_1 (11,24) face=up $0.0938
6
t21 [right, up, up, up, up] -> ROUTE_1 (12,20) face=up $0.0995
t22 [left, left, left, up] -> ROUTE_1 (9,19) face=up $0.1082
ing we have reached the next screen area! We are now standing on a grassy path facing up. Above us is a horizontal rocky cliff wall with a ledge (the rocky barrier with round white stones, but there's a gap or staircase?). Wait, look at the wall directly above us: it is a row of round white stones (rock wall) spanning left to right. But on the left, there is a ledge (the horizontal double-lines which represent jumping-down ledges, and maybe stairs?). Wait, the rock wall goes left-to-right. On the left side of the rock wall, there is a gap/ledge/sign? No, that's a sign or a ledge? It looks like a ledge (two horizontal grey bars) on the left. Wait! Above the rock wall is a large patch of tall grass. Let's see if we can go left. If we go left, there is an open space. Let's press: `left, left, left, left`. Let's see what is on the left. Actually, the ledge is on the left. To go up, is there a path? Let's see: on the far right, there are diagonal ledges going up-right. Those are 1-way drop-downs. So we cannot go up there. What about the left? On the left, there is a path. Let's walk left to explore. Let's press: `left, left, left, up`. This will move us left and turn us up to face what is there.
t23 [left, left, up] -> ROUTE_1 (9,18) face=up $0.1171
: Ah! We are facing a ledge (the horizontal double-lined tile) directly above us. Wait, that horizontal double-lined tile is a ledge (jumpable from top to bottom, but we are at the bottom, so we cannot jump up!). Oh! Look at the left of the screen: the white stone wall continues to the left, but there is a horizontal fence line? Wait, look at the screen: The ledge is right above us. Above the ledge is a grassy area, and then a rock wall at the very top of the screen with some rocks. To the right of the ledge is a row of round white stones (rock wall) that extends to the right. Wait! Is there an opening in the rock wall? Yes, look at the rock wall to our left: there are white stones, and then a fence? No, that's a fence! The two horizontal lines on the left is a fence. Wait, look at the grass. To our left, the grass goes left, and there is a fence. Where is the way up? Let's look at the tall grass above us. The tall grass goes from the left of the screen to the right of the screen. Wait, how do we get up there? Let's see: is there an opening to the left? Let's press: `left, left, up`. Let's see what is on the left. Or is it blocked by the fence? Let's check.
t24 [left, left, up, up, up] -> ROUTE_1 (7,15) face=up $0.1235
t25 [right, right, right, right] -> ROUTE_1 (11,15) face=right $0.1351
a b {thought Ah, look at the screen! We moved left, left, up, up, up. We are now standing on the checkered diagonal pattern (tall grass). Wait, look at the screen carefully. Above us is a horizontal wall of small round bushes, but wait, there is a row of small circles with a black border? No, those are the white stones of a rock wall or a ledge! Wait, look at the screen: Directly above us, there is a horizontal row of small bushes? No, those are small rocks/bushes. Wait, to our left, there is a vertical column of white round stones (cliff edge). And there is a horizontal wall of trees starting from the left, then some small rocks, then more trees on the right. But wait! There is a path of tall grass between the trees. Look at the right side of the screen: the white area with vertical dashes goes up! Wait, so the white area is on the right, and the checkered area is on the left? Yes! The white area with vertical dashes (normal ground) is on the right side of the screen, extending upwards. And the checkered area (tall grass) is in the middle and left. So we are currently in the tall grass in the middle. To get to the normal path, we need to go to the right! Let's see: from our current position, can we walk right? To our right, there are some small circular stones (ledges/cliffs we can jump down, or rocks?). Ah! Those small circles with a little dot inside them are actually... small trees? Or ledges? No, they look like the tops of posts or flowers. In Gen 1, those are actually flowers! Flowers are walkable tiles. But wait, can we walk right? Let's look at the white area on the right: it goes up. Let's walk to the right to see if we can get onto the white path. Wait, let's press: `right, right, right, right`. Let's see if we can go right.
t26 [right, right, up, up, up] -> ROUTE_1 (13,14) face=up $0.1454
_thought Wow, look at that! There are TWO players on screen? No, the one on the top right is an NPC! Wait, look at our position: we are in the middle, facing right. Ah! The NPC on the top right is facing left, standing in the tall grass. And look at the screen structure: - Directly in front of us (to our right) is the white area with vertical dashes (the safe path!). - To our left is the tall grass with some flowers (the circular dots with dark centers). - Above us are 4 trees in a horizontal line: [tree] [tree] [tree] [tree]. - To the left of those trees is a horizontal row of small rocks (the cliff wall). - To the right of those trees is the safe path going up, but wait, the NPC is standing in the tall grass on the far right. Wait! Let's look at the white area (safe path). It goes directly north, between the 4 trees and the NPC's grass. Yes! There is a wide path of safe ground (white area) going up. Let's step onto the safe path by pressing `right, right`. Then let's go up. Let's press: `right, right, up, up, up`.
t27 [right, up, up, up] -> ROUTE_1 (14,14) face=up $0.1595
_thought Oh! The NPC turned to face us! And we are standing right below the trees/NPC. Wait, let's look at where we are. We are facing up. Directly in front of us is a tree. Ah! So we hit a tree! We need to go around it. To our right is the NPC, who is facing left. Wait! Can we talk to the NPC? No, she's standing in the tall grass. Wait, can we go right? Yes, to our right is a patch of tall grass, but above that NPC, there is more tall grass going up, or is there a path? Actually, let's look at the screen: The four trees are: [tree] [tree] [tree] [tree]. We are directly below the 4th tree (from left to right, yes, the rightmost of the four trees). To the right of that tree is the NPC. To the right of the NPC is tall grass. Wait! Above the NPC is... wait, look at the screen: Above the row of 4 trees is a wide area of... wait, is that normal ground? Yes! The white area with vertical dashes! Above the NPC's tall grass is... more tall grass (the diagonal checkered pattern)? No! The area above the NPC is also tall grass (the squiggly grass pattern. Wait! The squiggly grass pattern is actually tall grass! Oh, in Route 1, there are two types of grass textures? No, the squiggly texture is tall grass, and the checkered texture is also tall grass or something else? Wait, let's look at the top left of the screen: that is also checkered grass. But on the top right, there is squiggly grass. Wait, in Gen 1, the diagonal checkered pattern is indeed tall grass. The squiggly pattern is... wait, is that also tall grass? Yes, in Route 1, the tall grass is the squiggly pattern! Ah, wait, look at the top-right corner, there is a tree row. And there's a column of round white stones (ledge/cliff) on the far right. Wait! Let's see if we can go left. To our left, there is the row of 4 trees. Below those trees is the white path (normal ground). Wait, above those trees, there is more white path (normal ground). To go around the tree: can we go left? If we go left, we are still below the trees. Wait, what if we go right, then up, then left? Let's press: `right`. That will put us in front of the NPC? No, we will step onto the tile with the NPC? No, the NPC is on the tile to our right-up. Wait, let's look at the grid. We are facing up, directly below the 4th tree. The NPC is 1 tile right and 1 tile up from us (so she is on the same row as the trees, immediately to the right of the 4th tree). So to our right, the tile is empty! Let's step right: `right`. Then we can step `up` to be next to the NPC, then `up` again to go past her. Let's try: `right, up, up, up`.
t28 [left, up, up, up] -> ROUTE_1 (13,14) face=up $0.1695
_thought Ah! We moved right, then up! We are now facing up, directly below the NPC. The NPC is facing up or left? She is facing left. Wait, can we talk to her? Yes, if we press A, we will talk to her. But wait, we want to go past her to Viridian City! To go past her, we can go left (since there is an open space of normal ground there) and then go up. Let's see: if we go `left, up, up, up`, we will walk onto the normal ground and go north. Let's press: `left, up, up, up`. This will step left, face up, step up, step up. Great! Let's do that.
t29 [right, right, up, up, up, up] -> ROUTE_1 (15,10) face=up $0.1859
_thought Wait! We are facing up, directly next to the NPC (to our right is the NPC, and directly in front of us is the 4th tree? No, wait). Let's look at the screen: The four trees are on our left! Ah! In the previous turn, we were: - Directly below the NPC? No, wait. The previous screenshot was omitted, but the description says we moved `left, up, up, up`. Ah! Look at where we are now: - We are directly below the 4th tree (wait, no, that's the 4th tree from the left). - The NPC is to our right-up? No, she is to our right and slightly up. She is facing left. Wait! In the current screenshot: We are facing up, directly below the 4th tree. And the NPC is to our right-up (1 tile right, 1 tile up). Wait, so the `left, up, up, up` didn't move us past her, it actually moved us... wait, where? Let's trace: We were below the NPC. Then we pressed `left`, which moved us left 1 tile (now we are below the 4th tree). Then we pressed `up`, which moved us up 1 tile? No, wait! If we were below the NPC, and we pressed `left`, we went left. Then we pressed `up`, which moved us up... wait, we are blocked by the 4th tree? Yes! The 4th tree is directly above us in the current screenshot. Ah! So we couldn't go up more because the 4th tree blocked us. Let's look at the gap between the trees and the NPC: Is there a gap? Wait, the 4th tree is on column 5 (from left). The NPC is on column 6. So the column 5 has a tree. Wait, what is on column 4? Column 4 is the 3rd tree. Wait, what is on column 6? The NPC is on column 6. Wait, can we walk between column 5 (4th tree) and column 6 (NPC)? Let's see: the 4th tree is at y-level of the trees. The NPC is also at y-level of the trees. So they are adjacent horizontally. There is NO gap between them! Wait, but what is to the LEFT of the trees? On the left of the trees, there is a cliff wall (white round stones). So there is no gap to the left of the trees. Wait, then where is the path? Let's look at the NPC. She is standing in the tall grass. Wait, is there a gap to the RIGHT of the NPC? To the right of the NPC, there is a large patch of tall grass (the squiggly pattern). Yes! The squiggly pattern is tall grass. We can walk through it! Wait! Let's look at the NPC's position: she is on column 6, at the tree row level. So if we go right (into column 6, below her) or right-right (into column 7, below the tall grass), we can walk up through the tall grass! Let's see: we are currently at column 5, facing up, below the 4th tree. So to our right is column 6 (below the NPC). To our right-right is column 7 (below the tall grass). Let's walk right: `right, right`. Now we are at column 7, facing right. Then we can walk up: `up, up, up, up`. This will go north through the tall grass! Let's do that! Let's press: `right, right, up, up, up, up`.
t30 [up, up, up, up, up] -> ROUTE_1 (15,5) face=up $0.1990
{thought Excellent! We walked around the NPC and we are now standing on the white path (normal ground)! Wait, let's look at the screen: - The NPC is below us (and slightly left, in the tall grass). She is facing left. - We are facing up, standing on the white path (normal ground) which has vertical dashes. - Directly above us is a vast expanse of tall grass (the squiggly pattern), which fills the entire left and middle of the screen. - On the far right is a vertical column of trees. - To the right of that column of trees is another path (normal ground/grass?). Wait, let's look at the path we are on: It goes up, then it is blocked by... wait, is it blocked by the tall grass above us? Yes! The tall grass starts right above us and goes all the way up. Wait, let's look at the tree column on the right: The trees go up. To the right of the trees, there is a path. But we cannot cross the tree column. So we must walk straight up through the tall grass. Let's walk up! Wait, how many steps of tall grass are there? It looks like at least 6 steps of tall grass. Let's press: `up, up, up, up, up`. Let's do 5 steps and see where we are. If we get a wild battle, we can run away or fight, but let's see. Hopefully no wild battles. Let's press `up` 5 times.
t31 [no-op] -> ROUTE_1 (15,5) face=up $0.2093
589997787948293937213271389718
t32 [up, up, left, left, left] -> ROUTE_1 (12,3) face=left $0.2192
t33 [left, up, up, up, up] -> VIRIDIAN_CITY (21,35) face=up $0.2316
_thought Wow! We walked up, up, and then left, left, left... wait, we are standing facing left on a patch of grass (the checkered/tall grass, wait, is that tall grass?). Ah! Look at the player: we are facing left. Directly to our left is the white path with vertical dashes (normal ground) which goes UP! Ah! The path goes UP between two columns of cliff/rock blocks (those white bucket-like cylinders are actually cliff walls!). Wait, yes! Those cylindrical/barrel-like shapes are the rocks/mountainsides. So there is a narrow passage (2 tiles wide) of normal ground going straight up! And to our right is a patch of tall grass with flowers. We are currently on the left edge of that grass patch, facing left. So if we step `left`, we will be on the normal ground path. Then we can step `up` to go through the narrow passage! Let's see: how far can we go up? The passage goes up for at least 4 tiles, then it might turn or continue. Let's press: `left, up, up, up, up`. Let's do that!
t34 [up, up, up, up, up] -> VIRIDIAN_CITY (21,30) face=up $0.2410
6s
t35 [a] -> VIRIDIAN_CITY (21,30) face=up $0.2560
/thought Nice! We are facing a signpost. Let's see: we are facing up, right in front of a signpost. - Directly in front of us is the signpost. - To our left is some tall grass (the checkered/diagonal pattern). - Above the signpost and the tall grass is a horizontal ledge! Wait! The horizontal row of rocky circles at the top of the screen is a ledge! It has a little ramp on the top-left (the double line) where we can jump down if we go south, but since we are going north, we cannot go up over a ledge. Wait, let's look at the signpost: it's at column 5. Wait, what is above the signpost? The ledge! Yes, the horizontal ledge is directly above the signpost. Wait, where can we go to go north? Let's look at the ledge: is there any gap in the ledge? No, the ledge goes all the way across the screen! But wait! Is there a path going up over a ledge? No, we can never jump UP a ledge. Wait! This means the path we are on must turn left or right? Let's look at the screen: The ledge has a gap? No, it doesn't. Wait! If we cannot jump UP a ledge, how do we go north? Wait, is the ledge above us, or is it a wall? Let's look at the texture: it's a row of round stones with a shaded bottom. That is indeed a ledge (which can be jumped down from north to south). Wait! Since it is a ledge, how did we get here? Ah, we came from the south (the narrow passage at the bottom of the screen). Wait, if there is a ledge above us, then the only way to go north is to find a way around the ledge, or is this ledge not blocking us? Wait, can we walk left? To our left, there is tall grass. Above that tall grass, there is a ledge. Wait, to the left of that tall grass, there is... wait! The ledge goes all the way to the left, but is there an opening? Wait, look at the top left of the screen: the ledge has a gap? Ah! On the top left, there is a gap with a ramp (the horizontal double line)! But wait, a ramp is a one-way jump down. We can't go up it. Wait, is there another path? Let's look at the top right of the screen: There is tall grass with flowers. Above it is the ledge. Is there an opening to the right? The ledge seems to go all the way to the right. Wait! Let's read the signpost! Reading the signpost might tell us where we are, or we can look around. To read the signpost, we just press `a`. Let's press `a` to read the signpost. This will also give us a moment to look at the screen carefully. Let's do that!
t36 [a] -> VIRIDIAN_CITY (21,30) face=up $0.2654
0
t37 [a] -> VIRIDIAN_CITY (21,30) face=up $0.2740
;thought Great! Let's press `a` to advance.
t38 [a] -> VIRIDIAN_CITY (21,30) face=up $0.2822
0
t39 [a] -> VIRIDIAN_CITY (21,30) face=up $0.2891
00
t40 [no-op] -> VIRIDIAN_CITY (21,30) face=up $0.3045
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t41 [a, a, a, a] -> VIRIDIAN_CITY (21,30) face=up $0.3124
t42 [a, a, a, a] -> VIRIDIAN_CITY (21,30) face=up $0.3201
we can read "To replen..." -> "To replenish PP, rest your tired POKÉMON at a POKÉMON CENTER." Let's press `a` four more times to clear this completely.
t43 [a, a, a, a] -> VIRIDIAN_CITY (21,30) face=up $0.3271
0
t44 [left, left, left, left] -> VIRIDIAN_CITY (17,30) face=left $0.3372
ing we are back in the overworld. Now, how do we get north? Ah! Look at the ledge at the top. To the left, there is a ramp. But wait, can we go past the signpost to the left? Wait, there's grass to our left. Can we walk: `left`, `left`, `up`, `up`? Wait, if we go left, can we walk through the tall grass? Yes, tall grass is walkable. Let's see: if we go left 2 steps, we are in the tall grass. If we then go up, wait, there's the ledge there! Wait! Is the ledge above the tall grass? Yes, the rocky line is above the tall grass. Wait! Let's look closely at the ledge. The ledge goes all the way across. Is there an opening? Wait, look at the top-left of the screen! Above the ledge, there is... wait! Ah, above the ledge is more grass/terrain. But wait, how do we cross this ledge? Is there a gap in the ledge? No, the ledge is continuous. But wait, is it a ledge? Wait! Look at the ledge's texture: it has dark shadows at the bottom. That means we can jump *down* from north to south. But how do we go *up*? Ah! Is there a path on the left or the right? To the left of the tall grass on the left, there is some empty space (light gray). Let's go left and explore! Let's try to go: `left`, `left`, `left`, `left` Wait, let's just go `left` 4 times to see what's on the left side of the screen.
t45 [up, up] -> VIRIDIAN_CITY (17,28) face=up $0.3433
0
t46 [left, left, up, up] -> VIRIDIAN_CITY (15,26) face=up $0.3513
{thought Ah, we moved up and we are directly touching the ledge (the rock tiles). We can't walk up through the rock tiles. But wait! Look at the gaps on the left and right of the player! There are gray horizontal bars with a black line on top. Those are the ledges. Wait, let's look at the gaps in the ledge: Wait, is the gap between the rocks? Look at the rock tiles: they go left, then there is a horizontal bar tile. Wait, can we walk up through those horizontal bar tiles? Usually, those horizontal bar tiles *are* the ledges! Let's test if we can walk through them. Let's try to go: `left`, `left`, `up` (to face the bar) then `up` (to try walking through it).0
t47 [up, up, up, up] -> VIRIDIAN_CITY (15,22) face=up $0.3580
_
t48 [right, up, up, up, up] -> VIRIDIAN_CITY (16,18) face=up $0.3648
0
t49 [right, up, up, up, up] -> VIRIDIAN_CITY (17,18) face=up $0.3718
00
t50 [right, up, up, up, up] -> VIRIDIAN_CITY (18,14) face=up $0.3776
8
t51 [up, up, up, up, up] -> VIRIDIAN_CITY (18,10) face=up $0.3834
00
t52 [right, up, up, up] -> VIRIDIAN_CITY (19,9) face=up $0.3893
00
t53 [no-op] -> VIRIDIAN_CITY (19,9) face=up $0.3951
..."
t54 [b, b] -> VIRIDIAN_CITY (19,9) face=up $0.4004
0
t55 [b, b, b, b] -> VIRIDIAN_CITY (19,10) face=down $0.4070
text thought Ah, there is still text: "This is pr...". Let's press `b` or `a` to advance. Wait, let's look at the position: we are in Viridian City! We are standing to the right of the old man, right in front of the door of a house (or a building with windows). No, wait! Let's see: the building on our right has a sign next to it. Wait, no, we are standing to the left of a house. Let's press `b` multiple times to dismiss all the text.0
t56 [down, down, down, down] -> VIRIDIAN_CITY (19,14) face=down $0.4138
title:thought Awesome, text is fully dismissed! We are in Viridian City! Let's see: where is the Pokémon Center? The Pokémon Center is usually south-east of the old man (actually, wait, let's remember Viridian City layout). In Viridian City, the Gym is on the east side (right), the Poké Mart is on the east side, and the Pokémon Center is more in the center/south-east. Wait, let's look at the house we are next to: It has a door. Is that a normal house? Yes, that's a normal house. Let's go south to find the Pokémon Center. Let's go: `down`, `down`, `down`, `down`0
t57 [down, down] -> VIRIDIAN_CITY (19,16) face=down $0.4191
00
t58 [down, down, right, right, right] -> VIRIDIAN_CITY (22,18) face=right $0.4246
is00
t59 [right, right, right, down, down] -> VIRIDIAN_CITY (25,20) face=down $0.4301
000
t60 [down, down, left, left, left] -> VIRIDIAN_CITY (22,21) face=left $0.4366
(Note: the Mart is on the right! And wait, there's a building at the bottom left. Is that the Pokémon Center? Let's check.) Wait, the Mart is on the right. The Pokémon Center is south-west of the Mart. Ah, look at the building at the bottom left: it has a roof. Let's see if that's the Pokémon Center! Wait, let's go `down`, `down`, `left`, `left`, `left` to see the front of the bottom left building.00
t61 [left, left, down, down, down] -> VIRIDIAN_CITY (20,24) face=down $0.4423
00
t62 [down, down, right, right, right, right, up] -> VIRIDIAN_CITY (24,26) face=up $0.4481
000
t63 [left, up] -> VIRIDIAN_POKECENTER (3,7) face=up $0.4541 <== SUCCESS
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