bench/s2_viridian_pokecenter-gemini-t0/20260720-115337/seed1

model: gemini · scenario: s2_viridian_pokecenter · tier: 0 · status: SUCCESS in 91 turns, $0.549523, 187.36s wall clock

No screenshots are published on this site: Pokémon Red frames are not redistributed here, the same "bring your own, hash-verified ROM; we ship nothing derived from it" policy that keeps the ROM itself out of this repo. Run pokebench watch <run-dir> locally, against your own ROM, to see this run's screen alongside its reasoning.

Turn log

t1 [up, up, up, up, up] -> ROUTE_1 (10,32) face=up $0.0030
t2 [up, up, up, up, up] -> ROUTE_1 (10,32) face=up $0.0062
t3 [a, a, a] -> ROUTE_1 (10,32) face=up $0.0095
es
t4 [a, a] -> ROUTE_1 (10,32) face=up $0.0133
text: "Wild RATTATA". We need to press A once or twice more to make the "appeared!" text and the main menu show up.
t5 [a, a] -> ROUTE_1 (10,32) face=up $0.0173
Text is gone but wait, is the menu there? Let's press 'a' to see if the main battle menu appears, or maybe 'b'. Let's do 'a' first.
t6 [a, a] -> ROUTE_1 (10,32) face=up $0.0213
output: "Go! A!" Let's press 'a' to send out the Pokemon/clear dialogue.
t7 [a, a] -> ROUTE_1 (10,32) face=up $0.0254
"Go! A!" is on the screen. Let's press 'a' again to display the menu.
t8 [b] -> ROUTE_1 (10,32) face=up $0.0298
{thought Ah, we are in the move selection screen (it shows Scratch and Growl). We should press 'b' to go back to the main fight/pokemon/item/run menu, then run.
t9 [down, right, a] -> ROUTE_1 (10,32) face=up $0.0347
on-screen menu. Great, we are at the main menu. The menu options are: FIGHT PKMN ITEM RUN We can press right to go to PKMN, down to ITEM, down+right to RUN. Let's press down, then right, then a to select RUN.
t10 [a] -> ROUTE_1 (10,32) face=up $0.0391
"Got away safely!" Press 'a' to return to the map.
t11 [a] -> ROUTE_1 (10,32) face=up $0.0433
s
t12 [up, up, up, up] -> ROUTE_1 (10,29) face=up $0.0476
t13 [up, up, up, up] -> ROUTE_1 (10,28) face=up $0.0517
0
t14 [left, left, up, up] -> ROUTE_1 (9,28) face=left $0.0576
{thought Ah, we are facing a ledge to the right and a sign to the left. The path is narrow and goes left or up? Wait, there's a ledge to our right. The path goes up? No, the sign is to our left, and a ledge barrier is blocking us? Let's check: the ledge barrier with stones on top is a horizontal ledge (jumpable from top to bottom, but blocking bottom to top). Wait, the rocky ledge is directly in front of us horizontally, but there is a gap? No, the sign is at the left of the rocks. Ah, the ledge goes horizontally right from the signpost. So we cannot go straight up because of the ledge (blocking bottom-to-top). We must go left, past the signpost, and then go up. Let's try going left, left, up, up.
t15 [up, up, up, up] -> ROUTE_1 (9,28) face=left $0.0628
thoughts Ah! We went left, left, up, up and now we are on tall grass, facing a ledge to our left (or right?). No, we are facing left, looking at a ledge pattern. Wait, the player is facing up or left? The player sprite is facing left, next to tall grass. Let's see: we are in tall grass. Let's go up: up, up, up, up.
t16 [no-op] -> ROUTE_1 (9,28) face=left $0.0671
_
t17 [a, a, a] -> ROUTE_1 (9,28) face=left $0.0715
t18 [a, a] -> ROUTE_1 (9,28) face=left $0.0761
"Wild RATTATA" - we need to press 'a' to progress the dialogue. Let's do that!
t19 [a, a] -> ROUTE_1 (9,28) face=left $0.0804
t
t20 [a, a] -> ROUTE_1 (9,28) face=left $0.0848
t21 [no-op] -> ROUTE_1 (9,28) face=left $0.0890
_
t22 [a, down, right, a] -> ROUTE_1 (9,28) face=left $0.0933
t23 [no-op] -> ROUTE_1 (9,28) face=left $0.0975
_
t24 [a] -> ROUTE_1 (9,28) face=left $0.1015
t25 [a] -> ROUTE_1 (9,28) face=left $0.1053
t26 [left, left, up, up] -> ROUTE_1 (8,26) face=up $0.1094
t27 [no-op] -> ROUTE_1 (8,26) face=up $0.1132
0
t28 [left, left, up, up] -> ROUTE_1 (6,24) face=up $0.1173
t29 [right, right, right, up, up] -> ROUTE_1 (9,24) face=up $0.1215
0
t30 [right, right, right, up, up] -> ROUTE_1 (12,24) face=right $0.1258
0
t31 [up, up, up, up] -> ROUTE_1 (12,24) face=right $0.1304
ing up. Wait, let's keep going up through the tall grass! Let's press 'up', 'up', 'up', 'up'.
t32 [no-op] -> ROUTE_1 (12,24) face=right $0.1345
_
t33 [a] -> ROUTE_1 (12,24) face=right $0.1387
t34 [a] -> ROUTE_1 (12,24) face=right $0.1428
t35 [a] -> ROUTE_1 (12,24) face=right $0.1470
+
t36 [a] -> ROUTE_1 (12,24) face=right $0.1510
0
t37 [a] -> ROUTE_1 (12,24) face=right $0.1552
thought Press 'a' again.
t38 [a] -> ROUTE_1 (12,24) face=right $0.1591
0
t39 [a] -> ROUTE_1 (12,24) face=right $0.1630
thought Press 'a' again.
t40 [a] -> ROUTE_1 (12,24) face=right $0.1667
t41 [right, down, a] -> ROUTE_1 (12,24) face=right $0.1704
s
t42 [no-op] -> ROUTE_1 (12,24) face=right $0.1743
"Got away safely!" Let's press 'a' to exit the battle.
t43 [a] -> ROUTE_1 (12,24) face=right $0.1780
t44 [a] -> ROUTE_1 (12,24) face=right $0.1818
0
t45 [no-op] -> ROUTE_1 (12,24) face=right $0.1861
we are back in the overworld! Let's walk north. Since the character is facing north/left? Actually, the sprite shows facing left or right, let's press up to face north and take some steps north. Let's press: up, up, up, up.
t46 [up, up, up, up] -> ROUTE_1 (12,21) face=up $0.1900
t47 [up, up, up] -> ROUTE_1 (12,20) face=up $0.1940
0
t48 [left, left, left, left] -> ROUTE_1 (8,20) face=left $0.1984
t49 [right, right, right, right] -> ROUTE_1 (12,20) face=right $0.2043
thought Ah! The player character is at the bottom left facing north (in the black and white hat). Oh wait! The character in the middle facing left is a NPC? Or are we the NPC? Wait, the player character is at the bottom left, facing up (looking at trees). Let's check the bottom left. Yes, that is the player character! Let's move up, right, right, right, right, up, up... Wait, the player character is at the bottom left, looking up at trees. He can't go up. He has to go right first! Let's press: right, right, right, right.
t50 [left, left, left] -> ROUTE_1 (9,20) face=left $0.2092
0
t51 [left, left] -> ROUTE_1 (7,20) face=left $0.2141
00
t52 [right, right, right, right] -> ROUTE_1 (11,20) face=right $0.2194
T
t53 [left, left, left, left, left] -> ROUTE_1 (6,20) face=left $0.2252
5
t54 [up, up] -> ROUTE_1 (6,20) face=up $0.2375
_thought Aha! Look at this! We moved left, and now we see: On the far left, there is a vertical wall of blocks/trees (which is the boundary of Route 1). Then there is a column of tall grass tiles on the left. Then there is a horizontal ledge made of the "rounded stones" (wait, actually, the rounded stones are the ledge!). Let's look at the player character. He is standing facing left. Directly above him is... a gap? No, the rounded stones are directly above him, but to the left of those stones is a horizontal fence? Wait, there is a horizontal fence block (with two lines), and then to the left of that is a SINGLE stone? Wait, look at the row: [stone] [fence] [stone] [stone] [stone] [stone] [stone] [fence] [stone]... Wait, is that a fence, or is that a ledge? Ah! The "rounded stones" are actually a LEDGE (in Gen 1, the ledge looks like that, with vertical lines on the rounded parts). No, wait! In Gen 1, the ledge is the row of rounded rocks with vertical shading lines underneath. You can jump DOWN over them. Wait, can you walk UP through the horizontal fence? No, the fence is a barrier. Wait, is there any gap in the ledge? Look at the horizontal fence! Wait! The horizontal fence is actually a LEDGE! Oh! In Gen 1, the ledge is the horizontal bar structure (the one that looks like a fence/bar with a shadow underneath!). Wait, no! The horizontal bar structure is the LEDGE. The row of rounded stones is... wait, those are not stones, they are trees/shrubs? Or are they rocks? Ah! They are small rocks (or bushes?). No, they are indeed the ledge! Wait, let's look at the top left of the screen: the vertical column of objects on the far left. Those are wooden fence posts! No, they are cylindrical posts (or stone pillars?). Wait, the horizontal row has: [some pattern with diagonal lines] [horizontal bars] [player is below normal ground] Wait! Look at the player. He is standing below a row of rounded rocks. But to his left, there is a horizontal bar block (with two horizontal lines). And to the left of THAT horizontal bar block, there is a diagonal checkered pattern? No, that's tall grass! Ah! The tall grass tile looks like a checkered square with some grass blades/flowers inside. Wait, let's look at the screen carefully. Above the horizontal barrier (the row of rocks/bars): There is normal ground (vertical dashes). It goes up quite a way! Wait, how did the player get here? The player came from the south (Pallet Town). Wait, can we just walk UP? Let's try to walk UP. Let's press: up, up.
t55 [right, right, right, right] -> ROUTE_1 (10,20) face=right $0.2479
_thought Ah! The player character is at the BOTTOM left of the screen, facing up toward a row of trees! Oh! The person in the middle facing up is NOT the player character! Wait, who is that in the middle facing up? That is an NPC! Or is that the player? Wait, there are TWO characters on the screen! One is at the bottom left, facing up toward a row of trees (with black and white hat, facing up). The other is in the middle, facing up toward the rock/ledge line. That character has a black hat and backpack, facing up. Wait! Let's check which one we are controlling! We pressed "up, up" in the last turn. Let's see: in the previous screenshot, the character at the bottom left was facing LEFT toward the vertical pillar column. Now, the character at the bottom left is facing UP towards the row of trees. So the character at the bottom left is the player! Ah! The character in the middle is an NPC (actually, that's a trainer or someone standing on Route 1, wait, there are no trainers on Route 1, but there is a guy who gives you a potion or talk to you about the shop). So we are the character at the bottom left! We are currently blocked by a row of trees directly above us. To our left is a row of stone pillars (which is the left boundary of Route 1). So we can only go RIGHT! Let's go right, right, right, right.
t56 [right, right, right, right] -> ROUTE_1 (14,20) face=right $0.2557
00
t57 [left, left, left, left, left, left, left] -> ROUTE_1 (7,20) face=left $0.2712
_thought Ah! The player is in the middle of the screen. To the right, there is a vertical wall of pillars (the right boundary of Route 1). Wait, so the ledge (the row of rounded stones) goes all the way to the right wall of pillars! Wait, but look at the ledge on the right: there is a horizontal row of rounded stones. And below that, there is tall grass (the wavy pattern, wait, the wavy pattern is the tall grass!). And to the right of the tall grass, there is a patch of normal ground, and then another short horizontal row of stones! Wait! Let's look at the row of rounded stones that goes horizontally across the middle of the screen. It is a row of rounded stones with vertical shading underneath. Oh! Those rounded stones with vertical shading underneath are actually the LEDGE graphics in Gen 1! Wait, no! In Gen 1, the ledge looks exactly like this: a horizontal line of rounded stones with a black shadow at the bottom! Yes! This is a ledge! Wait, if this is a ledge, can we jump OVER it? No, we can only jump DOWN over it, because the ledge is facing south (the rounded side is up, the shadow is down). So we cannot walk UP over a ledge! But wait! How do we go north? Wait, look at the screen! Where is the gap in the ledge? Is there a gap in this ledge? Wait! On Route 1, there are several ledges. But wait, how do we get past this first ledge to go north? Let's think: is there a way around on the left? Wait, we went left, and the ledge went all the way to the left boundary. Let's check: did it? When we went left, we saw a horizontal fence block. Wait, is that fence block walk-through? Or is there a gap near the fence? Wait, let's look at the screenshot from the previous turn (when we went left): "You pressed: left, left, left, left, left." In that turn, we saw the player character standing at the bottom left, facing up at a row of trees (Wait, those are trees? Ah, the two black pine-tree shaped things at the bottom-left! Yes, those are trees!). Wait, above the player, there is a row of trees, and then... Ah! Look at the current screen: At the bottom-left, there are two trees (pine trees). To their right is a 3x3 patch of tall grass (the wavy grass). To the right of that tall grass is a 2x3 patch of normal path. And then a horizontal ledge (rounded stones) at the bottom right. So the area we are in is bounded by: - The horizontal ledge across the middle of the screen. - The row of trees at the bottom left. - The vertical pillars on the right. Wait! Where did we come from? We must have come from the south! But the south has a row of trees on the left, and tall grass in the middle, and then normal path and a ledge on the right. Wait, is the exit to the north actually on the LEFT? Let's go left again, but let's go ALL THE WAY to the left and look at the gap between the trees and the wall. Let's press: left, left, left, left, left, left, left.
t58 [left, up] -> ROUTE_1 (6,20) face=up $0.2882
{thought Ah, look at that! The player character is in the middle of the screen, facing left. Wait, look at the bottom left! There is another character (an NPC with a light grey shirt/hair, or is that a girl?) standing BELOW the row of trees. Wait! The NPC is the one at the bottom left! And the player character is the one in the middle, facing left! Oh! In the very first turn, the user said: "You pressed: left, left, left, left." And we were at the bottom-left? No! Wait! The player character is the one with the black hat and backpack, currently in the middle, facing left. Ah! The player is in the middle. The NPC is at the bottom left. Okay, now I see the layout: The player is on Route 1. Above the player is a row of rounded stones. To the left of the player, there is a fence? No, look at the horizontal row: It has: - A rock (directly above the vertical pillar column on the left... wait, the pillar column is the left boundary). - Next to the pillars, there is tall grass. - Across the tall grass, there is a horizontal fence (represented by two horizontal bars). - Then there is a rock (checkered pattern around it? No, that's tall grass behind the rock). - Then there is another rock. - Then the player is standing below a rock. - To the right of the player, there is a rock. - Then there is a horizontal fence (two horizontal bars). - Then a row of rocks. Wait! The horizontal fence (the two horizontal bars) is NOT a fence, it's a LEDGE! Oh! In Gen 1, is that a ledge? Wait, if that is a ledge, where can we go? Wait, look at the top-left: there is tall grass. Wait! Above the row of rocks and fences, there is: - Tall grass (the checkered pattern) on the left. - Normal ground (vertical dashes) in the middle and right. Wait, is there a gap where we can walk UP? Wait, the rocks and fences are a continuous horizontal line. We can't walk up through rocks or fences, unless one of them is actually walkable? Wait, are the rocks actually bushes we can walk through? No, they look solid. Wait, let's look at the gap between the leftmost stone and the pillars. There is a column of tall grass. Does the ledge go into the tall grass? Yes, the tall grass has a diagonal checkered pattern, and in that column, there is a rock, then a fence, then... wait! Look at the horizontal line: Between the leftmost pillars and the first fence, there is a single tile. That tile is... wait, is that a rock? No, it's a checkered pattern with some black lines... that's a rock in the tall grass! Wait! Look at the fence to the right of that. It has two horizontal bars. Wait! Look at the fence to the right of the player: it also has two horizontal bars. Wait, why are there fences there? Oh! On Route 1, the ledges are those rows of rocks. The fences are there to block you from jumping down? No, the fences block you from walking. Wait! If the row of rocks and fences is a barrier, how do we get past it to go north? Wait, maybe we can walk through the fence? Let's try! Let's go to the fence on the right (which is just to our right and up), or the fence on the left. Let's go left one step, then up. Let's press: left, up.000
t59 [left, up] -> ROUTE_1 (5,19) face=up $0.2986
00
t60 [up, up] -> ROUTE_1 (5,17) face=up $0.3090
ed00
t61 [up, up, up] -> ROUTE_1 (5,14) face=up $0.3231
_thought OMG!!! We walked UP! We went through the fence/ledge! Wait, that was a ledge? No, wait! If we walked UP through it, it wasn't a ledge, it was a fence with a GAP? Or wait, is that a ledge we can jump DOWN, but going UP we walked through it? No, in Pokémon Red, ledges are one-way (down only). But wait, look at the screen now! The fence/ledge is BELOW us now! We are standing on the normal path, facing up! Ah! Above us is a row of trees at the top, but they are further up. To our left is a column of pillars. To our right is a patch of normal ground, and further right is some tall grass. Wait, let's look at the screen: Yes! We successfully went north past the first ledge! Now we are in a new section of Route 1. Let's go north! Wait, look at the layout above us: Directly above us is... normal ground (vertical dashes). Above that normal ground is a row of trees at the top left. And there is a horizontal row of rounded stones at the top! Wait, is that another ledge at the top? Yes, it's a row of rounded stones with a shadow. But wait! Look at the top left: there are three trees. To their right, there is a horizontal row of... wait, is that rounded stones? No, those are rounded stones but they look like a ledge! But wait, look at the gap between the three trees and the ledge: is there normal ground? Wait, the three trees are at the top left. To their right, the row of rounded stones starts. Let's walk up to see how far we can go. Let's press: up, up, up.0
t62 [right, right, right, right] -> ROUTE_1 (9,14) face=right $0.3367
_thought Ah! We walked up, and now we are facing a tree! Wait, look at this screen layout: On the left: a column of 5 cylindrical pillars, and then above that, a column of 4 pine trees. In the middle: - A horizontal row of 2 pine trees (next to the vertical tree column). - Wait, our player is standing right below the second horizontal tree! - To the right of that tree, there is a horizontal ledge (rounded stones with shadows underneath). - Then further right, there is another pine tree. So the horizontal barrier is: [vertical tree] [tree] [tree (player is below this)] [ledge... ledge... ledge...] [tree] Wait, this means we cannot go UP here! Wait, is there a gap to go north? Let's look at the bottom right: there is normal ground (vertical dashes), and tall grass (the wavy pattern, wait, the checkered/wavy pattern at the very bottom right is tall grass). Above that, there is a patch of tall grass at the top right (look at those little flower/star-like patterns on the white background at the top-middle/right: that's tall grass in Gen 1! Oh, yes, in Gen 1, the tall grass is the one with little flower/star-like patterns!). Wait, where is the path to go north? Is it on the right side? Let's go right and see. Let's press: right, right, right, right.00
t63 [right, right, right, up, up] -> ROUTE_1 (12,14) face=up $0.3472
0
t64 [right, right, up, up] -> ROUTE_1 (14,14) face=up $0.3581
000
t65 [up, up, up, up, up, up] -> ROUTE_1 (14,8) face=up $0.3747
_thought Wait! We went right, right, up, up. Where are we now? Ah, the player is standing below the tall grass, facing up! Wait, look at the screen! - There is a row of four trees on the left. - There is an NPC standing in the tall grass! He is facing left, but he is two steps up and one step right from us? Wait, the player is standing on normal ground, right below the tall grass. Wait, to the right of the player, there is tall grass, and to the right of that is the wooden fence posts. Wait! Above the player, there is tall grass. And to the left of the player, there is normal ground. Wait, can we walk UP through the tall grass? Yes, of course! Tall grass is walkable. Let's walk up, up, up! Wait, if we walk up, up, up, we might hit the NPC? The NPC is facing left. He is standing in the column to our right? Let's see: the player is in the column of normal ground. Above the player is: - Tall grass (1 tile) - Tall grass (1 tile) - Normal ground? No, it looks like tall grass extends up quite a bit. Wait! Let's look at the NPC's position. The NPC is standing on a tile that is tall grass. He is facing left. Wait, is he in our column? No, the NPC is facing left, and he is to the right of our column? Let's look at the columns: - Column 1: Leftmost trees. - Column 2: Second tree. - Column 3: Third tree. - Column 4: Fourth tree (the rightmost of the four horizontal trees). - Column 5: This is where the player is! Yes, the player is exactly aligned with the gap to the right of Tree 4! - Column 6: This is where the NPC is! The NPC is to the right of our column (Column 5). So our column (Column 5) is wide open all the way up! Wait, let's look: In Column 5, going up: - Normal ground (where we are standing) - Tall grass (the tile above us) - Tall grass (the tile above that) - Tall grass (the tile above that) - Then normal ground at the very top. And there are no trees blocking Column 5! This is perfect! We can just walk straight UP! Let's press: up, up, up, up, up, up.00
t66 [up, up, up, up, up] -> ROUTE_1 (14,8) face=up $0.3857
0
t67 [b] -> ROUTE_1 (14,8) face=up $0.3960
00
t68 [a, a, a] -> ROUTE_1 (14,8) face=up $0.4056
s thoughts Ah! It is indeed a wild Pokémon encounter! A wild Pidgey appeared! Let's advance the text. Press: a, a, a.00
t69 [a, a] -> ROUTE_1 (14,8) face=up $0.4154
_thought Great, now let's press `a` to send out our Pokémon (probably Charmander/Squirtle/Bulbasaur, or Pikachu if this is Yellow, but the prompt says Pokémon Red). Let's press: a, a.00
t70 [no-op] -> ROUTE_1 (14,8) face=up $0.4245
text: "Go! SQUIRTLE!" (or similar). Let's press `a` or `b` to advance. Let's press: a, a, a.
t71 [a] -> ROUTE_1 (14,8) face=up $0.4334
_thought Oops! I didn't call the tool in my previous thought block because it was truncated or I wrote too much. Let's make sure to call the tool now. The text box is currently empty, meaning we need to press a button to advance the text and display the menu. Let's press: a.
t72 [a] -> ROUTE_1 (14,8) face=up $0.4416
_thought Ah! "Go! A!" (The player named their Pokémon "A"). Let's press 'a' to get the main battle menu.
t73 [a] -> ROUTE_1 (14,8) face=up $0.4480
t74 [no-op] -> ROUTE_1 (14,8) face=up $0.4535
t75 [a] -> ROUTE_1 (14,8) face=up $0.4583
t76 [down, right, a] -> ROUTE_1 (14,8) face=up $0.4636
thought Now we see the FIGHT/PKMN/ITEM/RUN menu. Since our objective is to travel north into Viridian City and reach the Pokémon Center, fighting wild encounters will slow us down. We should escape from battles. The RUN option is at the bottom right. To select RUN, we can press: - `down` to go to ITEM, then `right` to go to RUN. - Or `right` to go to PKMN, then `down` to go to RUN. Let's press: down, right, a.
t77 [a] -> ROUTE_1 (14,8) face=up $0.4681
text_thought Excellent! We got away safely. Let's press `a` to exit the screen and return to the overworld.
t78 [no-op] -> ROUTE_1 (14,8) face=up $0.4720
t79 [a] -> ROUTE_1 (14,8) face=up $0.4761
t80 [up, up, up, up] -> ROUTE_1 (14,5) face=up $0.4808
0s_thought Awesome, we are back on Route 1. Let's move north. Looking at the map: We are facing left right now. To go north, we should walk up. Let's press: up, up, up, up.
t81 [up, up, up, up] -> ROUTE_1 (14,2) face=up $0.4855
_thought We moved up nicely! We are facing north, in front of a ledge on the left and grass on the right/north. Let's continue going north. Let's press: up, up, up, up.
t82 [left, left, up, up] -> ROUTE_1 (12,2) face=up $0.4902
=thought We hit a barrier of trees in front of us. Let's see: we can go left, which leads into the tall grass. Let's press: left, left, up, up.
t83 [left, up, up, up] -> VIRIDIAN_CITY (21,35) face=up $0.4951
0s_thought We are facing left/up next to a vertical line of trees. Wait, let's step left to get into the lane that goes up, then go up! Let's press: left, up, up, up.
t84 [up, up, up, up] -> VIRIDIAN_CITY (21,31) face=up $0.4999
0s_thought We are in a clear lane facing up! Let's continue going north. Let's press: up, up, up, up.
t85 [left, up, up, up] -> VIRIDIAN_CITY (20,28) face=up $0.5061
;thought We are facing a sign post! Let's see: we can go around the sign post to the left or right. Wait, let's look at the map: There is tall grass to the left of the sign post and to the right of the sign post. Above the sign post, there is a ledge, and a gap in the ledge further left? Yes, there is a gap in the ledge on the left (the ledge has a line with a shadow, but wait, the top border of Route 1 / Viridian City entrance has a ledge that we can hop down, or wait, is it a ledge that blocks us?). Actually, that top horizontal wall is a ledge with a gap on the left, but we can also just walk around the sign. Let's go left, then up. Press: left, up, up, up.
t86 [left, up, up, up] -> VIRIDIAN_CITY (19,25) face=up $0.5117
0s_thought Oh! We are right at the entrance of Viridian City! We see the Pokémon Center on the top right (it says "POKé" on the sign next to the door!). Wait, we are facing north, right in front of a ledge, but the gap in the ledge is to our left (the path leading north). Let's step left, then up to enter Viridian City properly, then go to the Pokémon Center. Let's press: left, up, up, up.
t87 [right, right, right, right] -> VIRIDIAN_CITY (21,25) face=right $0.5177
0s_thought Awesome, we are now in Viridian City! The Pokémon Center is right to the east of us! Let's see: the door of the Pokémon Center is the black tile on the building with the "POKé" sign. We need to walk right, and then go into the door. Right now, we are facing up, next to the Pokémon Center (which is on our right). Let's press: right, right, right, up. This should turn us right, walk right toward the building, and face the door. Let's do it carefully. First, let's step: right, right, right, right.
t88 [right, right, up] -> VIRIDIAN_CITY (21,24) face=up $0.5251
_thought Perfect! We are facing right, 2 steps away from the Pokémon Center door. Let's step: right, right, up to enter the building! Wait, let's look at our horizontal level. We are aligned with the bottom of the sign, which is one tile below the door. Wait, let's look: the door is on the left side of the POKé sign. The door is at the same vertical level as the window. We are currently facing right, aligned with the door! Wait, actually, our sprite is at the same vertical level as the door. Let's see: the door has a handle and is a door tile. Yes! So if we walk right 2 steps, we'll be directly in front of the door (which is actually the door itself). Wait, entering a building usually requires us to step *up* into the door. If we go: right, right, we will be directly under the door, then we can go up. Let's see: currently our sprite is 1 tile left of the building wall, but the door is set back. Let's step: right, right, then we'll see exactly where we are. Let's do: right, right, up.
t89 [right, right, up] -> VIRIDIAN_CITY (21,23) face=up $0.5346
ing_thought Oh, we are facing up, but we are to the left of the building! Wait, let's look at the previous turn's action and result: we did "left, up, up, up". The screenshot showed us on the path. Then we did "right, right, right, right" which turned us right, and then we walked right, ending up facing up? No, the command we sent was `right, right, right, right` but the result said "You pressed: right, right, up" because that was the command we actually sent in the last turn (`right, right, up`). Ah! In the last turn, I sent `right, right, up` instead of `right, right, right, right`. That's why we are facing up, 1 tile left of the building wall! Let's look at our position: We are 2 tiles left of the door, and 1 tile below the door. Wait, let's trace: The door is at the same vertical level as our character? Let's see: the door is 1 tile above the bottom wall/border of the building. Our character is currently aligned with the top of the POKé sign, or wait, the character is aligned with the door! Let's look at the door tile. Yes, the door tile is at the same vertical level as our character. Let's walk right: 1 step right puts us next to the building wall. 2 steps right puts us in front of the door. Let's press: right, right, up. This will turn us right, step right, and then step up into the door if we are under it, or turn up. Let's do it! Wait, actually, since the door is at the same vertical level, if we just walk right, we might walk into the door? No, the door tile is usually entered by going UP into it. Let's see: the bottom of the door is at the same vertical line as the bottom of the sign. Let's try: `right, right, up`. Let's see what happens.
t90 [down, down, down, right, right] -> VIRIDIAN_CITY (23,26) face=right $0.5420
0s_thought Ah! We are facing up, right next to the left of the building (or rather, we are in front of the roof?). Wait, the sprite is 1 tile to the left of the building roof, and we are facing up. Let's see: the door of the Pokémon Center is at the bottom of the building. Our sprite's current vertical coordinate is higher than the door! Let's look at the screenshot. Yes, we are near the roof level of the Pokémon Center. So we need to go DOWN and then RIGHT to get to the door. Let's go: down, down, down, right, right. Let's try that sequence: down, down, down, right, right.
t91 [up] -> VIRIDIAN_POKECENTER (3,7) face=up $0.5495 <== SUCCESS
;thought Wow, that was perfect! We are facing right, directly in front of the door of the Pokémon Center! Wait, to enter the Pokémon Center, the door is above us. Our sprite is currently aligned with the sign, or wait: Our sprite is at the bottom of the door, facing right. Let's look closely at the door. Ah, the door is right above our sprite? No, the door is to our right and slightly up. Let's see: the door is a black rectangle with a white mat/window inside. Actually, our character's head is overlapping the bottom of the door. If we face up, we will be looking directly at the door! Let's see, if we press `up`, we should enter the building. Let's try `up`.