No screenshots are published on this site: Pokémon Red frames are not
redistributed here, the same "bring your own, hash-verified ROM; we ship
nothing derived from it" policy that keeps the ROM itself out of this repo.
Run pokebench watch <run-dir> locally, against your own ROM, to see
this run's screen alongside its reasoning.
Turn log
t1 [right] -> VIRIDIAN_FOREST (15,42) face=right $0.0028
t2 [up] -> VIRIDIAN_FOREST (15,41) face=up $0.0062
0
t3 [up] -> VIRIDIAN_FOREST (15,40) face=up $0.0099
0
t4 [right] -> VIRIDIAN_FOREST (16,40) face=right $0.0140
()0
t5 [right] -> VIRIDIAN_FOREST (17,40) face=right $0.0186
/the we turned right to face the clear path.
Wait, let's step right to enter the clear path.
t6 [up, up, up, up, up, up] -> VIRIDIAN_FOREST (17,34) face=up $0.0232
0
t7 [right] -> VIRIDIAN_FOREST (18,34) face=right $0.0280
00
t8 [up] -> VIRIDIAN_FOREST (18,33) face=up $0.0333
00
t9 [left, left] -> VIRIDIAN_FOREST (16,33) face=left $0.0391
00
t10 [up] -> VIRIDIAN_FOREST (16,33) face=up $0.0478
/ Now we are facing the sign! The sign is directly in front of us (to our left).
Wait, there is an item ball in the top-left!
Ah, in the top left corner, there is a Poké Ball item on the ground, and a tree stump next to it.
But wait, how do we get there?
The trees blocking the way are big round trees.
Wait! Let's look at the tree above our head. Is it blocking us, or is there a path around it?
Ah, to the right of the sign, there is the clear path. Above our head, there is a big tree.
But wait, look at the gap between the big tree above us and the big tree to its right.
There is a clear column of ground going UP between those two trees!
Wait, let's see. Let's face UP.
Currently we are facing the sign (left). Let's turn UP.
Wait, let's press `up` to face up.
t11 [a] -> VIRIDIAN_FOREST (16,33) face=up $0.0544
00
t12 [a] -> VIRIDIAN_FOREST (16,33) face=up $0.0614
_00
t13 [a] -> VIRIDIAN_FOREST (16,33) face=up $0.0684
"For poison, use ANTIDOTE! Get it"
Let's press `a` again.00
t14 [a] -> VIRIDIAN_FOREST (16,33) face=up $0.0753
ol "at POKéMON MAR..."
Let's press `a` again.00
t15 [a] -> VIRIDIAN_FOREST (16,33) face=up $0.0821
Dialog Let's press `a` again.00
t16 [right, up] -> VIRIDIAN_FOREST (17,32) face=up $0.0886
_00
t17 [left, left] -> VIRIDIAN_FOREST (17,32) face=left $0.0957
000
t18 [up, up] -> VIRIDIAN_FOREST (17,32) face=up $0.1086
;thought
Wait, we didn't move! We are still facing left, and we are still in the same tile (Column 3, to the right of the sign).
Why didn't we move left?
Ah! The sign is directly to our left! So we can't step left because the sign blocks us.
Wait, can we go UP?
Let's see: is there a tree directly above us?
Ah, the tree above us in Column 3: its trunk is in Column 3, but the leafy part is above it.
Wait, let's look at the tree above us. There is indeed a tree trunk there.
Let's look at the screenshot:
In the horizontal row of trees directly above the sign/our level, there are 4 trees visible:
- Tree A: above Column 1 (far left, with the stumps).
- Tree B: above the sign (Column 2).
- Tree C: above Column 4 (with the stumps on the right).
- Tree D: to the right of Tree C.
Wait! Above Column 3 (where we are), there is a gap between Tree B and Tree C!
Wait, is there?
Let's look at the screen:
The leafy parts of Tree B and Tree C almost touch, but there is a clear space of ground between them.
Wait, let's look at the tiles:
There is a tile above us (Column 3, row above). That tile is clear.
And above that tile (in the second row of trees), there is a big tree?
Yes, Tree E in the second row is directly above Tree B? Or is it aligned differently?
Wait, look at the second row of trees from the bottom (the row just above us):
There are 4 trees:
- Tree 1: on the left (partially cut off).
- Tree 2: above the sign.
- Tree 3: to the right of Tree 2.
- Tree 4: to the right of Tree 3.
Wait! Where is Tree 3?
In the row just above us, there is:
- Tree 1: above Column 1.
- Tree 2: above Column 2 (above the sign).
- Tree 3: above the column with the stumps (Column 4).
So there is a gap above Column 3 (where we are)!
But wait, directly above that gap, in the next row of trees (the top row), there is a tree!
Yes, in the top row, there are 4 trees, and one of them is right above Column 3!
Wait, but is there a horizontal path we can walk along once we go up one step?
Let's try going `up`! We are facing left, so let's press `up` twice (to face up, and then step up).00
t19 [no-op] -> VIRIDIAN_FOREST (17,32) face=up $0.1250
next screenshot is loading...
Ah, we didn't move! We are still in the same tile, but facing up now.
Wait, why didn't we move up?
Oh! Look at the tree trunk above us!
Wait, is there a tree trunk directly above us?
Ah! Look closely:
In the row of trees just above us, there are:
- One tree to the left of our column (above the sign).
- One tree directly in our column? No, wait!
Let's count the trunks in that row of trees (the middle row of trees on the screen):
Trunk 1: Leftmost tree.
Trunk 2: Second tree from left. Its trunk is right above the sign!
Trunk 3: Third tree from left. Its trunk is... wait, it's directly above us?
No, the third tree is above the column of grass/stumps to our right (Column 4).
Wait, look at Trunk 2 and Trunk 3.
Between Trunk 2 and Trunk 3, there is a clear space?
Wait, look at the screen:
The trunk of Trunk 2 is under its tree. The trunk of Trunk 3 is under its tree.
Is there a trunk in Column 3?
No, Column 3 is the gap. But wait, look at the tree above the gap!
Wait, in the row of trees above us, the trunks are:
- Tree above Column 1 (far left, grass).
- Tree above Column 2 (sign).
- Tree above Column 3 (where we are!). Yes, there is a tree trunk right above Column 3!
Wait, is there?
Let's count the trees in the middle row:
From left to right:
1. Tree above Column 1.
2. Tree above Column 2 (sign).
3. Tree above Column 3 (us).
4. Tree above Column 4.
5. Tree above Column 5.
Wait, they are all packed tightly! There is no gap between them!
Ah! The middle row is a solid wall of 5 trees!
Wait, let's look at the trunks of the middle row:
- Tree 1 trunk (above Column 1)
- Tree 2 trunk (above Column 2)
- Tree 3 trunk (above Column 3) - Yes, there is a trunk right above us!
- Tree 4 trunk (above Column 4)
- Tree 5 trunk (above Column 5)
So the middle row of trees is a complete horizontal wall.
Wait, then where does the path go?
Let's look at the bottom part of the screen:
To our right (Column 4): there is a clear column of ground, but it has some grass and stumps?
Wait, to our right (Column 4), there is grass, then a row of tree stumps:
- Stump 1 (just to our right).
- Stump 2 (below Stump 1).
- Stump 3 (below Stump 2).
Wait, to the right of those stumps (Column 5) is another column of grass, then a solid wall of big trees on the right.
Wait! Let's look at the bottom-left of the screen:
There is Column 1 (grass), then a row of tree stumps:
- Stump 1 (at the bottom).
- Stump 2 (above Stump 1).
- Stump 3 (above Stump 2).
Wait, so this area is a big open space with some grass and stumps.
But where do we go to continue through Viridian Forest?
Let's think: we came from the south (bottom).
Wait, is there a path to the left or right of this area?
Wait, let's look at the map of Viridian Forest:
From the south entrance (Viridian Forest Gate):
- You go north, then the path goes east (right).
- Wait, does the path go right?
Let's check: from the south gate, you go up, then you can go right or up.
Wait, going right takes you to a long path with trainers and grass, leading north along the right side of the forest.
But wait, we went LEFT to get here?
Ah, if you go left from the entrance, you reach a dead-end with a Poké Ball item (Antidote or Potion) in the top-left!
Oh! This is the dead-end in the south-west of the forest!
Yes, the south-west corner has a small dead-end loop with an item.
To get to Pewter City, we must go to the EAST (right) side of the
t20 [down, down, down, down] -> VIRIDIAN_FOREST (17,36) face=down $0.1337
00
t21 [down, down, down, down] -> VIRIDIAN_FOREST (17,40) face=down $0.1422
_the tree stumps are still lining the sides of this path.
Let's continue going down to see where the path splits or where we can go east.
Let's press `down` 4 more times.00
t22 [right, right, right, right] -> VIRIDIAN_FOREST (21,40) face=right $0.1505
000
t23 [down, down, right, right, right, right] -> VIRIDIAN_FOREST (25,42) face=right $0.1607
_thought
Excellent! We moved right into the tall grass.
Let's look at the screen:
We are facing right, inside the tall grass.
There is a sign to our right (looks like a sign on a post in the grass!).
Above us are some trees and stumps.
Below us is a clear dirt path going left-to-right (east).
Wait, can we walk on the clear dirt path below us?
Yes! The dirt path is clear of grass, which means no wild encounters on it.
Let's go down to the clear path, and then go right.
So:
1. `down` (turn down)
2. `down` (step down onto the clear path)
3. `right` (turn right)
4. `right` (step right)
5. `right` (step right)
6. `right` (step right)
Let's try this!000
t24 [right, right, right, right] -> VIRIDIAN_FOREST (29,42) face=right $0.1703
{thought
Perfect! We are on the clear path facing right.
We see another NPC further right, facing up.
Let's continue going east (right) along the clear path!
Let's press:
1. `right` (step right)
2. `right` (step right)
3. `right` (step right)
4. `right` (step right)
Let's see where that lands us.000
t25 [left, left] -> VIRIDIAN_FOREST (27,42) face=left $0.1791
000
t26 [left, up, up, up, up] -> VIRIDIAN_FOREST (26,38) face=up $0.1895
u;thought
Ah! We moved left.
We are now standing on the clear path! The NPC is directly above us, facing up.
Wait, let's look at the path:
The path goes up (north) past the NPC.
Wait, since the NPC is blocking the path directly above us, can we go around him?
To the left of the NPC, there is a clear column of ground!
Ah, yes! The path is 2 tiles wide. The NPC is on the right tile of the path, and the left tile is clear!
Let's see: we are behind the NPC on the right tile of the path.
Let's step:
1. `left` (to step into the left column of the path)
2. `up` (turn up)
3. `up` (step up, passing the NPC on his left)
4. `up` (step up)
5. `up` (step up)
Let's do that!000
t27 [up, up, up, up] -> VIRIDIAN_FOREST (26,34) face=up $0.1975
0000
t28 [up, up] -> VIRIDIAN_FOREST (26,33) face=up $0.2118
_thought
Ah! We moved up.
Wait, look at the screen:
- To our left, there is a line of tree stumps, then some tall grass, then we are on a clear path.
- Ahead of us (up), there is some tall grass!
- To our right, there is a clear path going east (right) and a Bug Catcher standing there facing left!
Wait, if we go right, will we trigger a trainer battle?
Let's see: the Bug Catcher is facing left. He has a line of sight to the left!
Wait, but there is a big tree between us and him?
No, the big tree is below his line of sight. He is in the top-right, facing left.
Wait, if we go up, can we go around the grass?
Let's look at the grass ahead of us:
The grass is 3 rows tall and goes all the way across.
Wait, to the right, the path goes around the trees and under the Bug Catcher?
No, the Bug Catcher is facing left.
Wait! Let's think about the Viridian Forest map:
From the entrance, you go up, then turn right, then you go up a long straight path.
Wait, this is the long straight path!
At the end of this long straight path (going north), there is a trainer (Bug Catcher).
Wait, does he challenge us if we walk into his line of sight?
Let's look at his line of sight: he is facing LEFT.
If he is facing left, his line of sight goes all the way across to the left wall.
Wait, is he on the same row as us, or higher up?
Let's count rows:
He is on the 4th row from the top.
We are on the 5th row from the top.
Wait, so if we move up, we will be on the 4th row from the top, which is his row!
If we walk into his row, since he's facing left, we will trigger a trainer battle!
Wait, is that a bad thing? No, defeating trainers is a normal part of the game. But wait! Do we want to avoid trainer battles to save time, or do we have to battle him anyway?
Actually, wait, can we avoid him?
If we go up on our current column, we will enter the grass.
Let's look at the grass: the grass is on the left. The column we are on (Column 5) has grass at the top.
Wait! Let's look at the map of Viridian Forest:
The first trainer you meet on the main path is Bug Catcher Rick (or is it Bug Catcher #1?).
He has a Weedle and a Caterpie (both level 6).
Wait, can we just fight him? Sure! Or we can go past him?
Wait, if we want to go north, we must go through this area.
Let's see where the path goes:
Does it go north, then west (left)?
Yes, after the first trainer, the path goes up, then loops west (left) into a big patch of grass with another trainer, then goes north.
So we definitely need to go north.
Let's go up!
1. `up` (into the grass)
2. `up` (further into the grass, this is the 4th row from the top, so we will be in the Bug Catcher's line of sight!)
Wait, let's see if we trigger the battle!
Let's press `up` twice.00
t29 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2195
/thought
Aha! The Bug Catcher has an exclamation mark (!) above his head!
He has noticed us and is going to walk over to battle us.
We need to advance the dialogue:
Let's press `a` several times to go through his dialogue and start the battle.
Let's press `a` 4 times.000
t30 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2264
0000
t31 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2335
Text: "POKéMON! Come on! Let's battle' em"
Let's press `a` to advance.0000
t32 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2402
00000
t33 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2468
<td>thought
BUG CATCHER wants to battle!
Let's press `a` to advance.0000
t34 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2534
es.
Let's press `a` 4 times to send out our Pokémon.0000
t35 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2596
thought
Ah! "BUG CATCHER sent out WEEDLE!"
Let's press `a` 4 times.00000
t36 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2653
0000
t37 [no-op] -> VIRIDIAN_FOREST (26,33) face=up $0.2706
from another turn omitted]
The image above is the current Game Boy screen.
t38 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2753
/thought
Now we see "Go! A!" (which is probably Charmander's nickname or we named our Charmander "A" or similar). Let's press `a` to advance.
t39 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2798
verthong
Our Charmander "A" used SCRATCH!
Let's press `a` to advance.
t40 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2840
s
t41 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2882
s
t42 [a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2923
t43 [a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.2964
0
t44 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3007
_Weedle is taking damage, "A used SCRATCH!" Let's advance this dialogue.
t45 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3049
t46 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3090
t47 [a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3131
0
t48 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3174
;thought
A used SCRATCH!
Let's advance the dialogue using `a`.
t49 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3218
;thought
Weedle's HP is very low.
Let's advance the dialogue using `a`.
t50 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3261
"Enemy WEE[DLE fainted!]" - let's advance.
t51 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3302
t52 [a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3346
s Oh, it's a trainer battle! BUG CATCHER sent out CATERPIE L6.
Let's choose FIGHT (`a`) and SCRATCH (`a`).
t53 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3389
verbed "A used SCRATCH!". Let's advance.
t54 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3431
thought
A used SCRATCH! Let's advance dialogue.
t55 [no-op] -> VIRIDIAN_FOREST (26,33) face=up $0.3471
"Enemy CATERPIE..." Let's advance using `a`.
t56 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3512
t57 [a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3553
verbed Select SCRATCH with `a`.
t58 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3596
verbed We used Scratch, enemy used String Shot. Let's advance text.
t59 [a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3638
s "Enemy CATERPIE used STRING SHOT!"
Let's advance text.
t60 [a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3680
00th "A's SPEED fell!" Let's advance using `a`, then select FIGHT -> SCRATCH.
t61 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3722
{thought
"A used SCRATCH!"
Let's advance using `a`.
t62 [a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3763
0th "FIGHT" menu. Let's hit Fight, then select Scratch.
t63 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3806
= Enemy Caterpie used S... (probably STRING SHOT or TACKLE). Let's advance text.
t64 [a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3847
. "Enemy CATERPIE used STRING SHOT!"
Let's advance text.
t65 [a, a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3889
_
t66 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3931
verbed "A used SCRATCH!" let's advance. No need to rush.
t67 [a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.3974
... We are back at the menu, and Caterpie is at low health. Let's finish it off using FIGHT -> SCRATCH.
t68 [no-op] -> VIRIDIAN_FOREST (26,33) face=up $0.4012
t69 [a, a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.4053
t70 [a, a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.4094
verbed "A used SCR..." Let's advance.
t71 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.4135
t72 [a, a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.4178
{thought
"Enemy CATERPIE fainted!" Let's advance to get exp, then end battle.
t73 [a, a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.4222
thought
Our Charmander "A" grew to level 9!
Let's press 'a' to advance the text and exit the battle.
t74 [a, a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.4264
text: "A learned EMBER!" Awesome! Let's advance.
t75 [a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.4306
Action: Press 'a' to clear the message and return to the overworld map. Let's do that!
t76 [a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.4348
verbed "RED defeated BUG CATCHER!" Let's keep advancing.
t77 [a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.4389
t78 [a, a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.4432
able is "CATERPIE can't cut it!". Press 'a' again.
t79 [a, a] -> VIRIDIAN_FOREST (26,33) face=up $0.4475
"RED got 60 for winning!" One more press of 'a' should return us to the map. Let's do that.
t80 [up, up, up] -> VIRIDIAN_FOREST (26,30) face=up $0.4551
_thought
Great, we are back on the map!
We are currently facing the trainer to our right, who is standing near the grass path.
Let's see our path: we came from the south, went through a maze or path, and now we need to continue crossing Viridian Forest.
The trainer was facing left. Above us is some grass, but wait, there is a clear path to the right (between the trainer and the big tree? No, the trainer is standing on the path). Actually, the path goes down, left, right, up, etc.
Wait, let's understand where we are. We just beat the Bug Catcher.
In Viridian Forest, this Bug Catcher (the last one or one of them?) is usually near the exit. Wait, the one standing in the open middle-right area?
Let's check his position: he is standing next to a vertical line of grass on his left. To his right is a clear path going up? No, there is a tree below him, and to his right is a path going up and right.
Wait, is he the Bug Catcher near the exit?
Yes, he is standing next to a column of grass, with trees to his left (with stumps).
Wait, the path to the exit is:
From him:
Going down? No, we came from the bottom.
Going up? Yes, there is grass above him, and a path going up and then right? Or up and left?
Let's look at the screenshot.
Directly above us is a patch of grass.
To our left is grass. To our right is the trainer.
Wait, can we walk up? There is grass directly above us.
Wait, let's walk up, through the grass.
Let's press: up, up, up.
t81 [up, up, up, up] -> VIRIDIAN_FOREST (26,26) face=up $0.4603
_thought
Ah! We walked up into the tall grass. The Bug Catcher is below us to our right.
This long column of grass goes straight up. Let's continue up through the tall grass!
Let's press: up, up, up, up.
t82 [up, up, up, up] -> VIRIDIAN_FOREST (26,25) face=up $0.4655
0:thought
Wow, yes! This is the long vertical path of tall grass leading to the north-east exit.
Let's continue going straight up through this grass column.
Let's press: up, up, up, up.
t83 [a, a, a, a] -> VIRIDIAN_FOREST (26,25) face=up $0.4713
0:thought
Ah! The screen went black, which means a wild Pokémon encounter started.
Let's wait for the battle screen to load or do some 'a' presses.
Wait, let's just press 'a' a few times to get into the battle and see what we've encountered, or escape. Since we are close to the end, escaping is best, or we can use Ember if we want. Let's see what it is first.
Let's press 'a' 4 times to let the transition finish and display the wild Pokémon.
t84 [a, a, a] -> VIRIDIAN_FOREST (26,25) face=up $0.4765
0:thought
It's a wild Weedle!
Let's press 'a' to advance the text and show the menu.
t85 [a, a] -> VIRIDIAN_FOREST (26,25) face=up $0.4816
0:thought
Ah, we need to advance one more time to see Charmander and the command menu. Let's do that.
Press 'a' twice.
t86 [a, a] -> VIRIDIAN_FOREST (26,25) face=up $0.4867
thought
We need to press 'a' again to see the menu. Let's do that.
Press 'a' twice.
t87 [a, a] -> VIRIDIAN_FOREST (26,25) face=up $0.4917
to-be-called "Go! A!". Let's press 'a'.
t88 [down, right, a] -> VIRIDIAN_FOREST (26,25) face=up $0.4971
thought
The menu is up: FIGHT, PKMN, ITEM, RUN.
Running is safe and fast against a Level 4 Weedle.
Let's select RUN. The cursor is on FIGHT. RUN is down and right.
Let's press: down, right, a.
t89 [no-op] -> VIRIDIAN_FOREST (26,25) face=up $0.5022
t90 [a, a] -> VIRIDIAN_FOREST (26,25) face=up $0.5068
_thought
Got away safely! Let's press 'a' to dismiss this message and get back to the overworld.
Let's press 'a' twice.
t91 [up, up, up, up] -> VIRIDIAN_FOREST (26,22) face=up $0.5115
0:thought
Awesome, back on the path. We are facing up (our hat is facing up). Let's continue moving up.
Let's press: up, up, up, up.
t92 [up, up, up, up] -> VIRIDIAN_FOREST (26,19) face=up $0.5167
0:thought
Ah! There is a trainer up and to the right. He's looking down/left, but we are in the tall grass. Let's see if we can go past him. He's facing down, wait, his sprite is facing left or down? It looks like he is facing left.
Wait, let's look at the path. We can go up. Let's go up.
Let's press: up, up, up, up.
t93 [a, a, a, a] -> VIRIDIAN_FOREST (26,19) face=up $0.5213
0:thought
Ah! The Bug Catcher spotted us. "!"
Let's press 'a' multiple times to go through the encounter and dialogue.
t94 [a, a, a, a] -> VIRIDIAN_FOREST (26,19) face=up $0.5258
text:
"Bug Catcher wants to fight!" (or something similar).
Let's continue pressing 'a'.
t95 [a, a] -> VIRIDIAN_FOREST (26,19) face=up $0.5314
text:
"out if you're a POKéMON traine" -> Let's press 'a' more. I suspect we are talking to him! Wait, we didn't initiate a fight because we already beat him?
Oh! Let's check: "out if you're a POKéMON trainer!"
Wait, did we already beat this guy, or is he just talking to us because we interacted? Ah! We were facing right, and we hit 'a' which talked to him.
Wait, if he's already beaten, then he doesn't fight us.
Let's see if we can move around him.
Let's press 'a' to dismiss his dialogue first.
t96 [up, up, up, up] -> VIRIDIAN_FOREST (26,19) face=up $0.5363
0:thought
Ah! The dialogue is fully dismissed.
We are facing right, next to the trainer. The path goes up.
Let's turn up and go up.
Let's press: up, up, up, up.
t97 [a] -> VIRIDIAN_FOREST (26,19) face=up $0.5418
0:thought
Ah! The screen went black. This means we either transition areas, or we got into a wild encounter.
Let's see: if it's a wild encounter, it will load the battle.
Wait, let's wait a turn or press a button to see what happens.
Let's press 'a' to see if there is text. Or just wait? Since we need to call `press_buttons` to act, let's press a neutral button or 'a'.
Let's press 'a'.
t98 [a, a, a] -> VIRIDIAN_FOREST (26,19) face=up $0.5466
0:thought
Ah! It's a trainer battle. Bug Catcher wants to fight!
Let's press 'a' to progress the dialogue.
t99 [a, a, a] -> VIRIDIAN_FOREST (26,19) face=up $0.5515
\ "BUG CATCHER wants to fight!"
Let's press 'a' more to continue.
t100 [a, a, a, a, a, a, a] -> VIRIDIAN_FOREST (26,19) face=up $0.5563