sweep_s4/s4_viridian_mart-gemini-t0/20260815-031206/seed0

model: gemini · scenario: s4_viridian_mart · tier: 0 · status: SUCCESS in 21 turns, $0.115245, 263.5s wall clock

No screenshots are published on this site: Pokémon Red frames are not redistributed here, the same "bring your own, hash-verified ROM; we ship nothing derived from it" policy that keeps the ROM itself out of this repo. Run pokebench watch <run-dir> locally, against your own ROM, to see this run's screen alongside its reasoning.

Turn log

t1 [left, left, up] -> VIRIDIAN_MART (1,7) face=up $0.0029
t2 [right, right, up, up, up, left, left] -> VIRIDIAN_MART (2,4) face=left $0.0066
another selection
t3 [a] -> VIRIDIAN_MART (2,4) face=left $0.0111
{thought Awesome! We are now standing directly in front of the clerk, facing him (left). Let's talk to him! We press `a`.
t4 [a] -> VIRIDIAN_MART (2,4) face=left $0.0171
/We aren't close enough or aren't facing him directly? Wait, we are facing left, but we are one tile to the right of the counter. The counter itself is a tile we cannot walk on. So yes, we should be able to talk across the counter! Let's see if we pressed `a` but maybe we are not facing him? Wait, looking at the sprite, we are facing left (towards the counter and the clerk). But nothing happened. Why did the screenshot show "You pressed: a" but no dialog? Ah, look at the screenshot. We are facing left, yes. Let's press `a` again, maybe the keypress wasn't registered or we need to be closer? No, we are adjacent to the counter. Let's try pressing `a` again.
t5 [left, a] -> VIRIDIAN_MART (2,4) face=left $0.0218
0
t6 [a] -> VIRIDIAN_MART (2,4) face=left $0.0278
automated inputthought Ah! The `left` moved us one tile closer (to the left), and we are now standing directly adjacent to the counter. Our previous position was one tile to the right of this. Wait, now we are facing left, directly in front of the counter. Let's press `a` to talk to him.
t7 [down, down, left] -> VIRIDIAN_MART (2,6) face=left $0.0361
ing the dialogue or still need to move? Wait, we are facing left. The clerk is right in front of us, but he is behind a shelf or counter? Wait, the shelf/counter has canned goods or items on it. Can we not talk across that shelf? Wait! In the first town (Viridian City), there are two clerks or the same clerk? In Viridian City, the Poké Mart clerk is at the counter at the bottom left. Ah, look at the bottom left: there is a clerk standing behind a register, facing right! Oh! The clerk we want to talk to is the one at the bottom-left, facing right! Let's see: yes, there is a clerk at the bottom-left, facing right, behind a horizontal counter. Wait, where are we? We are facing left, looking at the top shelves. The clerk is actually below us! He is behind the register at the bottom-left. Look at the character in the bottom-left of the image: there is a person facing right, standing behind a counter with a register. So we need to go down to talk to him. Let's trace our path: Currently we are at (x, y) facing left. To get to the bottom-left clerk: We need to walk down, then left. Let's try going `down`, `down`, `left`.
t8 [a] -> VIRIDIAN_MART (2,6) face=left $0.0426
. We moved down, down, and then turned left! Look where we are: we are facing left, directly adjacent to the clerk behind the cash register counter! Let's press `a` to talk to him.
t9 [no-op] -> VIRIDIAN_MART (2,6) face=left $0.0487
0
t10 [a] -> VIRIDIAN_MART (2,6) face=left $0.0550
t11 [down, down, left] -> VIRIDIAN_MART (1,7) face=left $0.0609
s
t12 [up, up, left] -> VIRIDIAN_MART (0,7) face=left $0.0677
thought Ah! We went down too far! Now we are below the counter, facing left. Wait, let's look at the cash register. The cash register is in front of the clerk. The clerk is on the left, facing right. We can stand directly in front of the clerk (to his right, across the counter where the register is). Wait, if we are below the counter, we can go up! Let's see: if we go: - `up` (turns up) - `up` (steps up) - `left` (turns left) Let's do that!
t13 [right, right, up, up, left] -> VIRIDIAN_MART (2,5) face=left $0.0736
call:default_api:press_buttons{buttons:[up,right,up,left]}
t14 [a] -> VIRIDIAN_MART (2,5) face=left $0.0795
ver
t15 [a] -> VIRIDIAN_MART (2,5) face=left $0.0850
se dialogue is open: "Hi there!" Let's press `a` to advance.
t16 [a] -> VIRIDIAN_MART (2,5) face=left $0.0905
T menu is open with: - BUY - SELL - QUIT The cursor is on BUY. Let's select BUY by pressing `a`.
t17 [a] -> VIRIDIAN_MART (2,5) face=left $0.0953
t18 [a] -> VIRIDIAN_MART (2,5) face=left $0.1002
t19 [a] -> VIRIDIAN_MART (2,5) face=left $0.1054
thought The text box says "POKé BALL? That will b..." and shows the prompt. Let's press `a` to advance dialogue/confirm the transaction.
t20 [a] -> VIRIDIAN_MART (2,5) face=left $0.1103
t21 [a] -> VIRIDIAN_MART (2,5) face=left $0.1152 <== SUCCESS
mtext says: "That will be ¥200. OK?" There is a YES / NO menu. The cursor is on YES. Let's press `a` to buy it!